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$7E1DF9 - $1DFC Values

IDName
00Nothing
01Coin
02Hit a ? block
03Hit a ? block with a vine inside
04Spin jump
051-Up
06Shoot fireball
07Shatter block / Monty Mole popping from the ground
08Springboard
09Bullet Bill shot / Bob-Omb explosion / Thwomp landing
0AEgg hatch
0BItem placed in reserve box
0CItem falls from the reserve box
0DSame as 0C
0EL/R screen scroll
0FDoor
10Same as 09
11Drumroll start (looped)
12Drumroll end
13Lose Yoshi
14Unused (Used in SMW2:YI as the sound of a new level becoming available)
15Overworld tile revealed
16Overworld castle collapsed
17Fire spit (used by Yoshi and Bowser Statues)
18Thunder
19Clappin' Chuck clap / Bubble pop
1ACastle destruction bomb
1BCastle destruction bomb fuse
1COverworld Switch Palace block ejection
1DRunning out of time (combine with the one in $1DF9, does not speed up tempo)
1EWhistlin' Chuck whistle
1FMounting Yoshi
20Lemmy/Wendy lands in the lava
21Yoshi's tongue
22Message box / Save prompt
23Mario moves onto a level tile
24P-Switch time running out
25Yoshi stomps an enemy
26Swooper
27Podoboo
28Enemy stunned/hurt (like Chucks or Koopalings)
29Correct
2AWrong
2BFirework whistle
2CFirework bang
2DPodoboo (-100% pan)
2EPodoboo (-71% pan)
2FPodoboo (-43% pan)
30Podoboo (-14% pan)
31Podoboo (14% pan)
32Podoboo (43% pan)
33Podoboo (71% pan)
34Podoboo (100% pan)
35+Mirror of $1DF9's sound effects, starting at the "Hit head" SFX