Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.
Not logged in.
Check if an event needs to run, and check if a "explosion" is needed.
Show the castle/P-switch "explosion".
Set up the event index counters.
Get layer 2 event tile.
Animate the fade in for layer 2 tile.
Get layer 1 event tile.
Animate the fade in for layer 1 tile.
End of event, marks event as run.
The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.