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Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.Not logged in.
Valid Values
00Check if an event needs to run, and check if a "explosion" is needed.
01Show the castle/P-switch "explosion".
02Set up the event index counters.
03Get layer 2 event tile.
04Animate the fade in for layer 2 tile.
05Get layer 1 event tile.
06Animate the fade in for layer 1 tile.
07End of event, marks event as run.

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