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Tip: This thread contains data you might find helpful when coding.Not logged in.
Valid Values
00No event; do nothing
01Normal exit
02Secret exit 1
03Secret exit 2
04Secret exit 3
05Corresponds to the first "do not use" overworld action for secondary exits
06Corresponds to the second "do not use" overworld action for secondary exits
80No event; level exited with start+select or dying (or "switch players" secondary exit action)
E0No event, but show save prompt anyway (used if the level was beaten a second time and its tile corresponds to one of the tiles at $04E5E6)

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