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Tip: Do not put an excessive number of lives in a level; they should have a value to them.Not logged in.
Valid Values
ValueFunction Description
00Do nothing, keep it at the current tile.
01Empty (025), sets item memory setting bit.
02Empty (025).
03Vine (006).
04Solid bush tile, used by berries (049).
05Always turning turn block (048).
06Coin (02B).
07Tree background, used by the mushroom scales (sprite 8F) (0A2).
08Mole hole (0C6).
09Invisible solid block (152).
0AMultiple coin turnblock (11B).
0BMultiple coin question block (123).
0CTurn block (11E).
0DUsed block (132).
0ENote block (113).
0FNote block (115).
104-way note block (116).
11Turn block you can bounce off from the side (12B).
12Translucent block (12C).
13On/off switch (112).
14Side of pipe, left (168).
15Side of pipe, right (169).
16Used block (132), sets item memory setting bit.
17O block from 1up game (15E), sets item memory setting bit.
18Sets low byte of current and below tile to 25 (making both invisible, even if it's wrong), sets item memory setting bit. Used by Yoshi coin.
19Creates an empty net frame. The frame is 48x48, but due to alignment, it edits a total of 16 tiles. For some strange reason, it doesn't generate any tiles; it just edits the VRAM.
1ACreates a net door (48x48). This one is similar to 19, but it's not empty.
1BCreates an invisible 32x32 block and sets the low bytes to 25. Probably used by switch palaces.

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