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Castle Sequences Actions
castle_1:
  • #$00 = Player walks in, hits the switch and the fuse goes down.
  • #$01 = The frame the fuse hits the castle.
  • #$02 = "BOMB".
  • #$03 = The frame "BOMB" stops.
  • #$04 = Castle starts falling.
  • #$05 = Rest of sequence.

castle_2:
  • #$00 = Player walks in and starts hitting the castle.
  • #$01 = The frame the player lands on top of the castle.
  • #$02 = Castle starts falling.
  • #$03 = The player moves the middle of the screen and sighs.
  • #$04 = Rest of sequence.

castle_3:
  • #$00 = Player walks in and starts hammering the castle.
  • #$01 = The frame before the castle starts falling.
  • #$02 = The castle starts falling.
  • #$03 = Rest of sequence.

castle_4:
  • #$00 = Player walks in, hits the switch and the fuse goes down.
  • #$01 = The frame the fuse hits the castle.
  • #$02 = "BOMB".
  • #$03 = The Frame "BOMB" stops before the castle launches.
  • #$04 = The castle takes off like a rocket.
  • #$05 = The player looks back towards the hill.
  • #$06 = The castle falls towards the hill.
  • #$07 = Rest of sequence.

castle_5:
  • #$00 = Player walks in, hits the switch and the fuse goes down.
  • #$01 = The frame the fuse hits the castle.
  • #$02 = The 'pop' from the bomb doing nothing.
  • #$03 = The player moving forward confused to investigate.
  • #$04 = The frame before "BOMB" really starts.
  • #$05 = "BOMB".
  • #$06 = The frame "BOMB" stops.
  • #$07 = Castle starts falling.
  • #$08 = The frame the castle finishes falling.
  • #$09 = Rest of sequence.

castle_6:
  • #$00 = Player walks in and wipes the castle down.
  • #$01 = Rest of sequence.

castle_7:
  • #$00 = Player walks in and picks up the castle.
  • #$01 = Player throws the castle off the screen.
  • #$02 = The screen shakes as the castle hits the ground.
  • #$03 = Delay before the player poses with the peace sign.
  • #$04 = Rest of sequence.

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