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$008C81 - Table of addresses

8x8 tile coordinateAddress (TTTTTTTT, YXPCCCTT)RAMBrief info
(14,01) (($0E,$01))$008C81, $008C82N/AItem box border
(15,01) (($0F,$01))$008C83, $008C84N/AItem box border
(16,01) (($10,$01))$008C85, $008C86N/AItem box border
(17,01) (($11,$01))$008C87, $008C88N/AItem box border
(02,02) (($02,$02))$008C89, $008C8A$0EF9Player Name
(03,02) (($03,$02))$008C8B, $008C8C$0EFAPlayer Name
(04,02) (($04,$02))$008C8D, $008C8E$0EFBPlayer Name
(05,02) (($05,$02))$008C8F, $008C90$0EFCPlayer Name
(06,02) (($06,$02))$008C91, $008C92$0EFDPlayer Name
(07,02) (($07,$02))$008C93, $008C94$0EFE
(08,02) (($08,$02))$008C95, $008C96$0EFFYoshi coin
(09,02) (($09,$02))$008C97, $008C98$0F00Yoshi coin
(10,02) (($0A,$02))$008C99, $008C9A$0F01Yoshi coin
(11,02) (($0B,$02))$008C9B, $008C9C$0F02Yoshi coin
(12,02) (($0C,$02))$008C9D, $008C9E$0F03Bonus stars
(13,02) (($0D,$02))$008C9F, $008CA0$0F04Bonus stars
(14,02) (($0E,$02))$008CA1, $008CA2$0F05Item box border
(15,02) (($0F,$02))$008CA3, $008CA4$0F06Space for item box sprite
(16,02) (($10,$02))$008CA5, $008CA6$0F07Space for item box sprite
(17,02) (($11,$02))$008CA7, $008CA8$0F08Item box border
(18,02) (($12,$02))$008CA9, $008CAA$0F09
(19,02) (($13,$02))$008CAB, $008CAC$0F0A"Time"
(20,02) (($14,$02))$008CAD, $008CAE$0F0B"Time"
(21,02) (($15,$02))$008CAF, $008CB0$0F0C"Time"
(22,02) (($16,$02))$008CB1, $008CB2$0F0D
(23,02) (($17,$02))$008CB3, $008CB4$0F0E
(24,02) (($18,$02))$008CB5, $008CB6$0F0F
(25,02) (($19,$02))$008CB7, $008CB8$0F10Coin symbol
(26,02) (($1A,$02))$008CB9, $008CBA$0F11"X"
(27,02) (($1B,$02))$008CBB, $008CBC$0F12
(28,02) (($1C,$02))$008CBD, $008CBE$0F13Coin 10s digit
(29,02) (($1D,$02))$008CBF, $008CC0$0F14Coin 1s digit
(03,03) (($03,$03))$008CC1, $008CC2$0F15"X"
(04,03) (($04,$03))$008CC3, $008CC4$0F16Lives 10s digit
(05,03) (($05,$03))$008CC5, $008CC6$0F17Lives 1s digit
(06,03) (($06,$03))$008CC7, $008CC8$0F18
(07,03) (($07,$03))$008CC9, $008CCA$0F19
(08,03) (($08,$03))$008CCB, $008CCC$0F1A
(09,03) (($09,$03))$008CCD, $008CCE$0F1BBonus stars symbol
(10,03) (($0A,$03))$008CCF, $008CD0$0F1C"X"
(11,03) (($0B,$03))$008CD1, $008CD2$0F1D
(12,03) (($0C,$03))$008CD3, $008CD4$0F1EBonus stars
(13,03) (($0D,$03))$008CD5, $008CD6$0F1FBonus stars
(14,03) (($0E,$03))$008CD7, $008CD8$0F20Item box border
(15,03) (($0F,$03))$008CD9, $008CDA$0F21Space for item box sprite
(16,03) (($10,$03))$008CDB, $008CDC$0F22Space for item box sprite
(17,03) (($11,$03))$008CDD, $008CDE$0F23Item box border
(18,03) (($12,$03))$008CDF, $008CE0$0F24
(19,03) (($13,$03))$008CE1, $008CE2$0F25Timer 100s
(20,03) (($14,$03))$008CE3, $008CE4$0F26Timer 10s
(21,03) (($15,$03))$008CE5, $008CE6$0F27Timer 1s
(22,03) (($16,$03))$008CE7, $008CE8$0F28
(23,03) (($17,$03))$008CE9, $008CEA$0F29Score 1000000s
(24,03) (($18,$03))$008CEB, $008CEC$0F2AScore 100000s
(25,03) (($19,$03))$008CED, $008CEE$0F2BScore 10000s
(26,03) (($1A,$03))$008CEF, $008CF0$0F2CScore 1000s
(27,03) (($1B,$03))$008CF1, $008CF2$0F2DScore 100s
(28,03) (($1C,$03))$008CF3, $008CF4$0F2EScore 10s
(29,03) (($1D,$03))$008CF5, $008CF6$0F2FScore static 0 for the 1s
(14,04) (($0E,$04))$008CF7, $008CF8N/AItem box border
(15,04) (($0F,$04))$008CF9, $008CFAN/AItem box border
(16,04) (($10,$04))$008CFB, $008CFCN/AItem box border
(17,04) (($11,$04))$008CFD, $008CFEN/AItem box border