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Tip: The lowest row of 16x16 tiles in a level do not appear. Avoid having a low platform that looks like a bottomless pit.Not logged in.
16-bit values
DATA_008FFA: dw $0001 ;>100,000s (high word) ;>Index_008FFA = $00
DATA_008FFC: dw $86A0 ;>100,000s (low word) ;>Index_008FFA = $02 Index_008FFC = $00
dw $0000 ;>10,000s (high word) ;>Index_008FFA = $04 Index_008FFC = $02
dw $2710 ;>10,000s (low word) ;>Index_008FFA = $06 Index_008FFC = $04
dw $0000 ;>1,000s (high word) ;>Index_008FFA = $08 Index_008FFC = $06
dw $03E8 ;>1,000s (low word) ;>Index_008FFA = $0A Index_008FFC = $08
dw $0000 ;>100s (high word) ;>Index_008FFA = $0C Index_008FFC = $0A
dw $0064 ;>100s (low word) ;>Index_008FFA = $0E Index_008FFC = $0C
dw $0000 ;>10s (high word) ;>Index_008FFA = $10 Index_008FFC = $0E
dw $000A ;>10s (low word) ;>Index_008FFA = $12 Index_008FFC = $10
dw $0000 ;>1s (high word) ;>Index_008FFA = $14 Index_008FFC = $12
dw $0001 ;>1s (low word) ;>Index_008FFA = $16 Index_008FFC = $14

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