Graphics:
jsl $0190B2|!bank ; Draw 16x16 tile.
tya ;\ Restore OAM index for $0300.
asl ;|
asl ;|
tay ;/
lda #!TileNumber ;\ Set sprite's actual tile number.
sta $0302|!addr,y ;/
rts
Graphics:
jsl $0190B2|!bank ; Draw 16x16 tile.
tya ;\ Restore OAM index for $0300.
asl ;|
asl ;|
tay ;/
lda #!TileNumber ;\ Set sprite's actual tile number.
sta $0302|!addr,y ;/
rts