Tip: Make sure that ALL exit-enabled pipes, doors, etc. lead somewhere, or else they'll take you to level 0 (the "endless" bonus game).
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Format: db $80 db $82 db $00 : dw $bbaa, $ccdd (if wave is deactivated) db $00 : dw $bbaa, $ccdd : db $ee (if wave is activated)
$80: The next lines won't have got a wave effect applied $82: The next lines will have go a wave effect applied $00: Don't switch modes but evaluate the scrolling $bbaa: Scroll factor $ddcc: Up to which layer 3 Y position the effect is applied $ee: The "angle" added for the next line (only exists in wave mode)
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