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The Base Rom Level Design Contest has begun! Visit its contest subforum to learn more!
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Tip: Try sketching out ideas for overworlds and levels. Even if they don't manage to fit into Lunar Magic completely, at least you have a base to work from, instead of doing it all from scratch.Not logged in.
SM64 Memory Map
Displaying 1 out of 1 addresses. Show Waiting Addresses (9)
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$80278610 124 bytes Routine Global Function that loads data from rom into the heap and returns a ram pointer to the data.

Arguments: A0 = rom start address, A1 = rom end address, A2 = allocation size (seems mostly unused?)
Returns: V0 = pointer to data after being loaded into ram
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