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Tip: The "Edit Animation Settings" tab in Lunar Magic is very convenient if you want to disable certain animations in the game to make room for your own graphics or ExAnimations.
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SM64 Memory Map
Displaying 1 out of 1 addresses. Show Waiting Addresses (9)
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RAM Address Length Type Context Description Details
$8029EDCC 88 bytes Routine Global Function that spawns an object at another object's location

Arguments: A0 = pointer to relative object, A1 = graphics id, A2 = behavior segment offset
Returns: V0 = pointer to the newly spawned object
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