Views: 772,834,637
28 users online:  Aja, banshee,  bebn legg,  Dan, DarkLion499,  Deakula, Enan63,  ergazoobi, Flamesofshadow, Flippn'Fences, Gabriel Ultimato,  Giftshaven,  Gloomy, Green Jerry,  Hobz, Hooded Edge, Kazzzy, MegaSonic1999, nesta_, Nowieso, orka-bln, placeholdertest,  Samuel, Sarsath, SimFan96, Sweetdude,  Teyla, Yung Gotenks - Guests: 94 - Bots: 210Users: 40,588 (1,844 active)
Latest: giovanni
Tip: Don't use savestates when testing your own levels.Not logged in.
SM64 Memory Map
Displaying 1 out of 1 addresses. Show Waiting Addresses (9)
Hexadecimal number for a partial address. 8-digit number for a full address. Use - to denote a range. Use , to list more than one address.
Enable JavaScript to use multiple regions.
Hold control to select multiple. Check "All" to select all at once.

Separate each individual keyword with spaces. Surround a phrase with quotes to look for the exact phrase, or with / to use a PCRE regular expression. Prepend with - to exclude a keyword or phrase, with + to require a whole word or phrase, or with -+ to exclude a whole word or phrase. ? matches any character, * matches any amount of characters.
Per Page: 25 50 75 100 150 500 All
RAM Address Length Type Context Description Details
$802A3754 68 bytes Routine Global IsMarioGroundPounding function

Detects if Mario is ground-pounding the current object.

No parameters. Returns V0 = 1 if true, and V0 = 0 if false.
Per Page: 25 50 75 100 150 500 All

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us

Total queries: 9


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • MFGG
  • Gaming Reinvented