Banner
Views: 773,323,644
Time:
12 users online: Enan63, ForthRightMC, FreakazoidBR, Infinity, Mandagary, MotionBlind, placeholdertest,  Samuel,  Shiny Ninetales,  Telinc1, toad64, UltiMario - Guests: 29 - Bots: 164Users: 40,614 (1,826 active)
Latest: VenomSauce
Tip: Doors and pipes act strange near screen boundaries. See this to avoid strange issues.Not logged in.
SM64 Memory Map
Displaying 1 out of 1 addresses. Show Waiting Addresses (9)
Filter
Link
Address
Hexadecimal number for a partial address. 8-digit number for a full address. Use - to denote a range. Use , to list more than one address.
Length
Type
Enable JavaScript to use multiple regions.
Region
Hold control to select multiple. Check "All" to select all at once.

Type
Context
Description
Separate each individual keyword with spaces. Surround a phrase with quotes to look for the exact phrase, or with / to use a PCRE regular expression. Prepend with - to exclude a keyword or phrase, with + to require a whole word or phrase, or with -+ to exclude a whole word or phrase. ? matches any character, * matches any amount of characters.
 
Per Page: 25 50 75 100 150 500 All
RAM Address Length Type Context Description Details
$802A3CFC 56 bytes Routine Global IsMarioStepping function

This function detects if Mario is on-top of the current object. This function is used in many places like in the cap switches.

Takes no parameters.

Returns V0 = 1 if Mario is stepping on the object, otherwise V0 will return 0.
Per Page: 25 50 75 100 150 500 All

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 9

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented