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Tip: The "Edit Animation Settings" tab in Lunar Magic is very convenient if you want to disable certain animations in the game to make room for your own graphics or ExAnimations.
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SM64 Memory Map
Displaying 1 out of 1 addresses. Show Waiting Addresses (9)
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Hexadecimal number for a partial address. 8-digit number for a full address. Use - to denote a range. Use , to list more than one address.
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Separate each individual keyword with spaces. Surround a phrase with quotes to look for the exact phrase, or with / to use a PCRE regular expression. Prepend with - to exclude a keyword or phrase, with + to require a whole word or phrase, or with -+ to exclude a whole word or phrase. ? matches any character, * matches any amount of characters.
 
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RAM Address Length Type Context Description Details
$80327444 60 bytes Routine Global strchr (char * str, u8 character);

returns a pointer to the first instance of 'character'

A0 = pointer to string
A1 = ASCII character to be located.
V0 = pointer to the first occurrence. If no matching character was found, then V0 will return 0.

Example:
A0 = "Hello World!"
A1 = 0x57 ('W')

will return "World!"
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