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SM64 Memory Map
Displaying 2 out of 2 addresses. Show Waiting Addresses (9)
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ROM Address Length Type Description Details
$90219E00 22208 bytes Bank Behavior script bank
$9021E52C 44 bytes Behaviour Goomba Behaviour.

00 05 00 00<------ Loop for an amount of time, where the time is 0 and loop is infinite.

11 01 20 49 <---- Object's flag

1E 00 00 00 <---- Does nothing?

27 26 00 00 08 01 DA 4C <---- Animation Command, load textures with the 0xFD command in the display list, animate with 0x0E command in geo layout, I.e 0E 00 00 0A 80 XX XX XX, 0E <--- Command, 00 00 0A <---- Number of frames of anim. 80 XX XX XX- Ram Bank.

2D 00 00 00 <----Initiates pos.

30 00 00 00 00 28 FE 70 FF CE 03 E8 03 E8 00 00 00 00 00 00 <----- Allocates gravity

0C 00 00 00 80 2F F4 08 <---- Ram Pointer(Subtract 0x80245000 to get position) Equivalent to the JAL, command, as 0X0C is 0C 00 00 00 80 2F F4 08, JAL is JAL $802FF408

08 00 00 00 <---- Loops behavior, Commands( I.e 0x0F, 0x0C)has to be in it to get looped.

0C 00 00 00 80 2F F9 6C <---- Same as 0C 00 00 00 80 2F F4 08

09 00 00 00 <--- END loop/script.
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