SMW Memory Map
|$008070||4 bytes||Jump (JML/JSL)||Modified by 16-bit frame counter. Jump to code that increases both $13 and 16-bit frame counters.|
|$008072||3 bytes||Jump (JMP/JSR)||Modified by the CPU Usage Meter patch. Jumps to the main code of the patch in a free area at $00FF9C.|
|$008072||3 bytes||Jump (JMP/JSR)||Hijacked by the Lunar Magic's "VRAM Patch" Optimization patch, by Kevin.
JSR, replaces the main game loop call with a call to a custom routine in bank 0 freespace, which allows the stripe image modifications to take place outside of NMI after the game loop has run.