SMW Memory Map
|$00820D||4 bytes||Jump (JML/JSL)||Hijacked by the Inline Layer 3 Messages v1.0.1 patch, by MarioFanGamer.
JML, jumps to code that handles VRAM reads/writes during NMI (if !HijackNmi = 1).
|$00820D||5 bytes||Code||Modified by the Inline Layer 3 Messages v1.0.1 patch, by MarioFanGamer.
Code, restores the original NMI code so that the custom code can be inserted via UberASM (if !HijackNmi = 0).