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Tip: Make sure that ALL exit-enabled pipes, doors, etc. have a screen exit defined, or they'll take you to Level 0, the "endless" bonus game. Unless Start+Select is enabled, the only way out of it is to reset the game.
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SMW Memory Map
Displaying 2 out of 2 addresses. Show Waiting Addresses (9)
Hexadecimal number for a partial address. 6-digit number for a full address. Use - to denote a range. Use , to list more than one address.
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Separate each individual keyword with spaces. Surround a phrase with quotes to look for the exact phrase, or with / to use a PCRE regular expression. Prepend with - to exclude a keyword or phrase, with + to require a whole word or phrase, or with -+ to exclude a whole word or phrase. ? matches any character, * matches any amount of characters.
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Hijack Address Length Type Description Details
$00820D 4 bytes Jump (JML/JSL) Hijacked by the Inline Layer 3 Messages v1.0.1 patch, by MarioFanGamer.

JML, jumps to code that handles VRAM reads/writes during NMI (if !HijackNmi = 1).
$00820D 5 bytes Code Modified by the Inline Layer 3 Messages v1.0.1 patch, by MarioFanGamer.

Code, restores the original NMI code so that the custom code can be inserted via UberASM (if !HijackNmi = 0).
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