25 users online:  1UPdudes, Alex No, AnasMario130, Bensalot, BootaNoBijuu, Breakmit, brickblock369, Cartesius, codfish1002, Darolac, Epic_stuff, FYRE150, Jamie-Lee Brotheridge,  KevinM, Lsh0426, lx5, martinmotion,  Maxodex, MrDeePay,  Noivern,  patcdr,  Scrydan, SF - The Dark Warrior, Synergic,  Tahixham - Guests: 29 - Bots: 172 Users: 45,748 (3,367 active)
Latest user: x1c0m3
Not logged in.
SMW Memory Map
Displaying 2 out of 2 addresses. Show Waiting Addresses (29)
Filter
Link
Address
Hexadecimal number for a partial address. 6-digit number for a full address. Use - to denote a range. Use , to list more than one address.
Length
Type
Enable JavaScript to use multiple regions.
Region
Hold control to select multiple. Check "All" to select all at once.

Type
Description
Separate each individual keyword with spaces. Surround a phrase with quotes to look for the exact phrase, or with / to use a PCRE regular expression. Prepend with - to exclude a keyword or phrase, with + to require a whole word or phrase, or with -+ to exclude a whole word or phrase. ? matches any character, * matches any amount of characters.
 
Per Page: 25 50 75 100 150 500 All
Hijack Address Length Type Description Details
$008C81 964 bytes Hex Edit Modified by "Remove Status Bar" patch. Removes status bar functionality, including initialization, drawing, timer, score, coins, lives, stars (partially) and dragon coins, marking it as freespace.
$008DE2 5 bytes Jump (JML/JSL) Modified by the Super Status Bar patch by GreenHammerBro and Kaijyuu. Calls the main patch code and returns from DrawStatusBar ($008DAC). Branched to from $008DB6.

In the vanilla game, this address is not aligned to an instruction and is instead in the middle of an LDA at $008DE1.
Per Page: 25 50 75 100 150 500 All