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Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.Not logged in.
SMW Memory Map
Displaying 1 out of 1 addresses. Show Waiting Addresses (7)
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Hijack Address Length Type Description Details
$00C599 2 bytes 16-bit Pointer Modified by the (Specter of Torment-Styled) Wallclimb and Walljump patch, by Erik/Maarfy.

dw $CC86, repoints the start of animation state $00 ($71 = #$00) to part of a debug routine in order to copy the contents of RAM address $77 before it is updated.

The UberASM version of this patch includes a helper patch that applies this exact code.
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