$008023
|
4 bytes |
Jump (JML/JSL) |
Modified by ZSNES incompatibility notice. Jumps to the main code. |
$008027
|
4 bytes |
Code |
Hijacked by the Free up RAM $7F:8000 patch by DiscoTheBat and Ersanio.
Inserts a SEP #$30, to set the processor status to 8-bit A and X/Y, and a BRA to skip the code that uploads the OAM clear routine to $7F8000.
The BRA jumps to $008052 if !UberASMTool = 0, and to $00804E if !UberASMTool = 1. |
$00804D
|
1 byte |
Opcode |
Not modified, however is used by Lunar Magic as an RTL for calling routines that end in RTS in bank 0 with a JSL via stack magic. So don't modify it. |
$00804E
|
4 bytes |
Jump (JML/JSL) |
Hijacked by UberASMTool.
JML, jumps to the routine that initializes the freeram used by the tool and executes the global init code. |
$008052
|
3 bytes |
Jump (JMP/JSR) |
Hijacked by AddmusicK.
Inserts a JSR to the custom UploadSPCEngine routine inserted in the $008079 area, replacing the original JSR. |
$00805E
|
3 bytes |
Hex Edit |
Modified by AddmusicK.
Inserts 3 NOPs to skip a JSR to a routine that uploads samples to the SPC700. |
$00806B
|
4 bytes |
Jump (JML/JSL) |
Hijacked by UberASMTool.
JML, jumps to the routine that executes global main code. |
$008070
|
4 bytes |
Jump (JML/JSL) |
Modified by 16-bit frame counter. Jump to code that increases both $13 and 16-bit frame counters. |
$008072
|
3 bytes |
Jump (JMP/JSR) |
Modified by the CPU Usage Meter patch. Jumps to the main code of the patch in a free area at $00FF9C. |
$008075
|
4 bytes |
Jump (JML/JSL) |
Hijacked by AddmusicK.
JML to the main AMK routine inserted in the $0E8000 area. |
$008079
|
209 bytes |
Code |
Modified by AddmusicK.
Replaces the original SPC data upload routine with a custom one. |
$008176
|
6 bytes |
Jump (JML/JSL) |
Hijacked by UberASMTool.
JML : NOP #2, jumps to the routine that executes all possible NMI codes inserted in the tool (global, level, gamemode, overworld). For efficiency, certain parts of the code are only inserted if needed. |
$008179
|
49 bytes |
Hex Edit |
Modified by AddmusicK.
BRA + : NOP #47 : +, skips over original NMI audio code that's already handled in AMK's routines. This is inserted in case neither $008179 == $5C nor $008176 == $5C. |
$00817C
|
46 bytes |
Hex Edit |
Modified by AddmusicK.
BRA + : NOP #44 : +, skips over original NMI audio code that's already handled in AMK's routines. This is inserted in case $008176 is $5C (JML), to make it compatible with a LevelNMI (UberASM) hijack. |
$00817D
|
45 bytes |
Hex Edit |
Modified by AddmusicK.
BRA + : NOP #43 : +, skips over original NMI audio code that's already handled in AMK's routines. This is inserted in case $008179 is $5C (JML), to make it compatible with PowerTool. |
$00818F
|
18 bytes |
Code |
Hijacked by the No Title SFX patch.
A piece of code that mutes every SFX in the title screen. |
$0081AA
|
8 bytes |
Jump (JML/JSL) |
Modified by Ice Man's 'HDMA v3.5' patch. Hijacks NMI and calls the main routine. [JSL : BRA : NOP #2] |
$0081AA
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Retry System (+ Multiple Checkpoints) v2.06b patch by worldpeace and LX5.
JML, it jumps to the code that turns off HDMA during level transitions (including room respawning). |
$0081D5
|
4 bytes |
Jump (JML/JSL) |
Modified by "Mode 7 Game Over Screen" patch. Check for game over game mode and update mode 7 image. |
$0081E2
|
4 bytes |
Jump (JML/JSL) |
Modified by Lunar Magic. |
$0081EC
|
4 bytes |
Jump (JML/JSL) |
Hijacked by multiple patches.
Overworld Counters hijacks this to upload the various counters during NMI.
Overworld Border Plus hijacks this to upload the border tiles during NMI. |
$0081F4
|
3 bytes |
Hex Edit |
Modified by "Remove Status Bar" patch. Remove routine call that draws status bar during normal levels. |
$008209
|
4 bytes |
Jump (JML/JSL) |
Modified by Lunar Magic.
Part of Lunar Magic's VRAM modification patch. |
$00823D
|
6 bytes |
Jump (JML/JSL) |
Dynamic Z Main Hijack 1.
Is used for the main features of Dynamic Z since V3.5 (dynamic sprites, graphics change and palette changes).
This hijack points to a call where is called the routine "LoadScrnImage" and happend after MarioGFXDMA Routine (the dma routine of mario, yoshi and podoboos). |
$008275
|
3 bytes |
Jump (JMP/JSR) |
Modified by "Remove Status Bar" patch. Jump to code that disables IRQ. |
$008275
|
4 bytes |
Jump (JML/JSL) |
Hijacked by Lui37's 'Move Layer 3 to Subscreen Fix' patch. It changes part of NMI. [JML] |
$008292
|
1 byte |
Code |
Modified by the Super Status Bar patch by GreenHammerBro and Kaijyuu. This is the scanline at which the status bar IRQ will fire in normal levels. |
$0082B0
|
6 bytes |
Jump (JML/JSL) |
Modified by VWF Level Intros. Modifies brightness ($2100) store at NMI by aligning it to h-blank. |
$0082DA
|
5 bytes |
Jump (JML/JSL) |
Dynamic Z Main Hijack 2.
Is used for the main features of Dynamic Z since V3.5 (dynamic sprites, graphics change and palette changes).
This hijack points to a place is detected if the current escene is the bowser stage or reznor stage and happend after MarioGFXDMA Routine (the dma routine of mario, yoshi and podoboos). |
$0082E8
|
3 bytes |
Hex Edit |
Modified by "Remove Status Bar" patch. Remove routine call that draws status bar during Mode 7 boss battles. |
$00835C
|
1 byte |
Code |
Modified by the Super Status Bar patch by GreenHammerBro and Kaijyuu. This is the scanline at which the status bar IRQ will fire in mode 7 boss levels. |
$00838F
|
2 bytes |
Code |
Modified by Lui37's 'Move Layer 3 to Subscreen Fix' patch. [LDY #$1E] |
$008394
|
4 bytes |
Jump (JML/JSL) |
Hijacked by Lui37's 'Move Layer 3 to Subscreen Fix' patch. It modifies IRQ. [JML] |
$0083ED
|
2 bytes |
Code |
(BCC $04)
Modified by Minimalist Course Clear so it always branches, thus layers won't get disabled after you beat a boss. |
$0085D2
|
4 bytes |
Hex Edit |
Hijacked by the Retry System (+ Multiple Checkpoints) v2.06b patch by worldpeace and LX5.
It writes the original data [$A4, $12, $B9, $D0] in case the first byte is $5C (JML). This specifically restores the changes made by the Strip Image Uploader Hack patch by imamelia. |
$008642
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Free up RAM $7F:8000 patch by DiscoTheBat and Ersanio.
Replaces JSL $7F8000 with a JSL to the OAM clear routine in freespace. |
$0086DA
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Free up RAM $7F:8000 patch by DiscoTheBat and Ersanio.
Replaces JSL $7F812E with a JSL to the OAM clear routine in freespace. |
$008751
|
4 bytes |
Jump (JML/JSL) |
Modified by Lunar Magic.
Lunar Magic's stripe image upload routine. It only gets executed during gamemodes 05, 07, 13 and 14. |
$008A4E
|
5 bytes |
Code |
Modified by Lunar Magic. |
$008C81
|
964 bytes |
Hex Edit |
Modified by Remove Status Bar patch by Lui.
Removes status bar functionality, including initialization, drawing, timer, score, coins, lives, stars (partially) and dragon coins, marking it as freespace. This freespace can be used by other patches (including Remove Status Bar itself). |
$008C81
|
46 bytes |
Code |
Modified by "Remove Status Bar" patch. Disable IRQ. Written on top of freespace that was freed by another hijack (Non-SA-1, !enable_coins is disabled). |
$008C81
|
68 bytes |
Code |
Modified by "Remove Status Bar" patch. Disable IRQ and place coin handling routine. Written on top of freespace that was freed by another hijack (SA-1 ROM, !enable_coins is enabled). |
$008C81
|
43 bytes |
Code |
Modified by "Remove Status Bar" patch. Disable IRQ. Written on top of freespace that was freed by another hijack (SA-1 ROM, !enable_coins is disabled). |
$008C81
|
71 bytes |
Code |
Modified by "Remove Status Bar" patch. Disable IRQ and place coin handling routine. Written on top of freespace that was freed by another hijack (Non-SA-1, !enable_coins is enabled). |
$008C89
|
108 bytes |
Table |
Modified by SMB2-Styled Health Bar, by Demonsul and KilloZappit.
Table that rearranges the status bar to show the health bar appropriately. |
$008C89
|
12 bytes |
Table |
Modified by the Death Counter Version 1.2 patch by Thomas.
Table values for the "DEATHS" text. |
$008CA9
|
20 bytes |
Hex Edit |
Modified by the SMB3 P-Meter Patch, by Ersanio.
Sets the status bar to draw the P-meter. |
$008CAB
|
6 bytes |
Table |
Modified by Play as Yoshi: Replaces TIME with a clock on the status bar |
$008CC9
|
12 bytes |
Table |
Modified by Play as Yoshi: Changes the status bar tilemap to make space for the powerup display. |
$008CCD
|
4 bytes |
Data |
Modified by Course Clear Coins, by MarioFanGamer.
Changes the bonus star "★x" tiles on the status bar into blank tiles. Conditionally enabled. |
$008CCD
|
2 bytes |
Hex Edit |
Hijacked by the Yoshi Coin Counter Patch, by Darolac.
Changes the red star icon on the status bar to a yellow coin. |
$008CDF
|
1 byte |
Hex Edit |
Hijacked by the SMB3 P-Meter Patch, by Ersanio.
A simple hex edit that places a clock tile before the timer in the status bar. |
$008D8A
|
5 bytes |
Jump (JML/JSL) |
Modified by the Super Status Bar patch by GreenHammerBro and Kaijyuu. Jumps to a status bar initialization routine during level load. |
$008DB6
|
2 bytes |
Code |
Modified by the Super Status Bar patch by GreenHammerBro and Kaijyuu. This is an unconditional branch which skips over DrawStatusBar ($008DAC) and calls the main patch code at $008DE2. |
$008DE2
|
5 bytes |
Jump (JML/JSL) |
Modified by the Super Status Bar patch by GreenHammerBro and Kaijyuu. Calls the main patch code and returns from DrawStatusBar ($008DAC). Branched to from $008DB6.
In the vanilla game, this address is not aligned to an instruction and is instead in the middle of an LDA at $008DE1. |
$008E1A
|
5 bytes |
Jump (JML/JSL) |
Modified by the SMB3 P-Meter Patch, by Ersanio.
A JML that jumps to the main routine of creating the P-meter. |
$008E1A
|
5 bytes |
Jump (JML/JSL) |
Modified by Spin Jump to Super Jump, by HuFlungDu.
JSL : NOP, hijacks a portion of the status bar routine to run spinjump-altering code every frame. |
$008E1A
|
5 bytes |
Jump (JML/JSL) |
Hijacked by UberASMTool.
JML : NOP, jumps to the code that executes custom status bar code inserted by the tool. |
$008E1F
|
4 bytes |
Jump (JML/JSL) |
Modified by the Advanced version of the Super Status Bar patch by GreenHammerBro and Kaijyuu. Repoints the status bar update routine to freespace. |
$008E21
|
4 bytes |
Jump (JML/JSL) |
Modified by Time Up Fix, by Alcaro.
JML, prevents the timer frame counter from ticking down if set to a special "death from time up" value. |
$008E4F
|
2 bytes |
Code |
Modified by Time Up Fix, by Alcaro.
BNE $1E, skips past the "check if timer ran out" routine if the timer hundreds digit is nonzero. |
$008E5B
|
5 bytes |
Jump (JML/JSL) |
Modified by Speed up Music Fix. Jumps to the main code. |
$008E5B
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Retry System (+ Multiple Checkpoints) v2.06b patch by worldpeace and LX5.
JML, it sets a flag when the music is sped up because the timer dropped under 100 seconds. |
$008E60
|
15 bytes |
Jump (JML/JSL) |
Modified by Time Up Fix, by Alcaro.
Sets the timer frame counter to a special "death from time up" value and calls the death routine if 1) the timer is now zero and 2) the timer was not zero initially. Note that this hijack uses a JSL to custom code that ends with a JML to the death routine; the corresponding RTL utilized is thus that of the death routine, at $00F628. |
$008E6B
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Time Up Anti-Kill Patch, by Chdata.
JSL, jumps to the code that prevents the time up to kill the player in a certain level. |
$008E6B
|
4 bytes |
Jump (JML/JSL) |
Modified by Time Up Flag patch by DiscoTheBat.
JML, Modifies time up to execute custom code depending on a freeRAM flag. |
$008E6F
|
18 bytes |
Code |
Modified by SMB2-Styled Health Bar, by Demonsul and KilloZappit.
Sets the timer in its new position in the status bar. |
$008E75
|
6 bytes |
Jump (JML/JSL) |
Modified by the Punching System patch, by wiiqwertyuiop.
JSL : NOP #2, hijacks the status bar routine to run the main code every frame. |
$008E95
|
139 bytes |
Code |
Modified by the 8 Digits Score patch by Isikoro.
Modifies the routine that sets the status bar addresses to adapt to the new score system. |
$008EA4
|
3 bytes |
Code |
Modified by the Score+9 patch, by Alcaro.
SBC #$4240, tweaks maximum score calculation to allow detection of "over 9999990 points" state. |
$008EB0
|
2 bytes |
Code |
Modified by the Score+9 patch, by Alcaro.
LDA #$10, tweaks maximum score calculation to allow detection of "over 9999990 points" state. |
$008EC6
|
5 bytes |
Jump (JML/JSL) |
Modified by the Score+9 patch, by Alcaro.
JSL : NOP, checks for "Mario's score greater than 9999990 points" state and switches the final digit to 9 if so. |
$008EDE
|
5 bytes |
Jump (JML/JSL) |
Hijacked by the Red Coin Counter Patch, by Iceguy and Major Flare.
JSL : NOP, hijacks the status bar so that the red coin count can be properly displayed there. |
$008EF4
|
5 bytes |
Jump (JML/JSL) |
Modified by the Score+9 patch, by Alcaro.
JSL : NOP, checks for "Luigi's score greater than 9999990 points" state and switches the final digit to 9 if so. |
$008F2F
|
6 bytes |
Jump (JML/JSL) |
Modified by 100 Coin Prize, by wiiqwertyuiop.
JSL : BRA $06, bypasses the default life-gain at 100 coins to implement custom rewards. |
$008F3B
|
4 bytes |
Jump (JML/JSL) |
Modified by 999 lives, handles the lives' code during the level (status bar included). |
$008F3B
|
6 bytes |
Jump (JML/JSL) |
Modified by the Death Counter Version 1.2 patch by Thomas.
JSL, jumps to a custom routine that draws the counter tiles to the status bar, then branches forward to a label inserted at $008F5B. |
$008F49
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Speed Testing Patch by Pseudonym.
It jumps to the main code of the patch. |
$008F49
|
6 bytes |
Jump (JML/JSL) |
Hijack for the left aligned life counter.
Modified also by the "Press R to switch characters" patch (4 bytes). It jumps to the main patch code. |
$008F49
|
4 bytes |
Jump (JML/JSL) |
Modified by the Duck Walking patch, by Pseudonym.
Allows moving left or right when ducking. |
$008F49
|
4 bytes |
Jump (JML/JSL) |
Hijacked by Play as Yoshi: Runs the main code every frame. |
$008F55
|
6 bytes |
Jump (JML/JSL) |
Modified by the Invisible Powerup Patch, by wiiqwertyuiop.
Jumps to the main code, which handles the invisibility power-up. |
$008F55
|
6 bytes |
Code |
Modified by SMB2-Styled Health Bar, by Demonsul and KilloZappit.
Writes the lives counter in its new position in the status bar. |
$008F55
|
6 bytes |
Jump (JML/JSL) |
Modified by the Numerical Dragon Counter patch, by Neosz. Writes the number of Dragon Coins collected to the status bar. |
$008F5B
|
6 bytes |
Jump (JML/JSL) |
Modified by Power Jumps, by HuFlungDu/Major Flare.
JSL : NOP #2, hijacks a portion of the status bar routine to run gravity-altering code every frame. |
$008F5E
|
3 bytes |
Code |
Hijacked by the Yoshi Coin Counter Patch, by Darolac.
Replaces a read of the bonus stars counter with a read of the "number of levels in which all Yoshi coins were found" counter in the status bar routine. |
$008F67
|
12 bytes |
Code |
Hijacked by the Yoshi Coin Counter Patch, by Darolac.
Disables the bonus stars bonus game and prevents the "number of levels in which all Yoshi coins were found" counter from exceeding 99 (decimal). |
Code
|
$008F70
|
20 bytes |
Code |
Modified by Nimono's '3 digit coin counter' patch. Gets rid of part of the code that writes coins to the status bar. [BRA : NOP #18] |
$008F73
|
6 bytes |
Jump (JML/JSL) |
Hijack for the left aligned coin counter. |
$008F86
|
3 bytes |
Jump (JMP/JSR) |
Modified by Course Clear Coins, by MarioFanGamer.
JMP, bypasses the routine that draws the large bonus star numbers on the status bar. Conditionally enabled. |
$008F8F
|
3 bytes |
Code |
Hijacked by the Yoshi Coin Counter Patch, by Darolac.
Modifies the status bar number drawing routine to draw the number of levels in which all Yoshi coins were found instead of bonus stars. |
$008FC8
|
4 bytes |
Jump (JML/JSL) |
Modified by SMB2-Styled Health Bar, by Demonsul and KilloZappit.
Jumps to a routine that changes the Mario/Luigi text in the status bar to the health bar. |
$008FD8
|
5 bytes |
Jump (JML/JSL) |
Modified by Fire Power Timer patch. Handles fire power timer.
Modified also by Nimono's '3 digit coin counter' patch (5 bytes). Jumps to the main routine. [JSL : NOP] |
$008FE4
|
14 bytes |
Code |
Modified by the Numerical Dragon Counter patch, by Neosz. This hijack clears the "Draws Yoshi Coins in the status bar" routine. |
$008FEF
|
3 bytes |
Code |
Modified by SMB2-Styled Health Bar, by Demonsul and KilloZappit.
Writes the dragon coin counter in its new position in the status bar. |
$008FF9
|
1 byte |
Opcode |
Used by the Advanced version of the Super Status Bar patch by GreenHammerBro and Kaijyuu. Not modified, but the patch expects an RTS opcode at this location. |
$009012
|
51 bytes |
Code |
Modified by the 8 Digits Score patch by Isikoro.
Replaces the original "6 digits Hex-Dec" routine with an "Add points routine" (ends in RTL), which adds the 16-bit value in A to the score, and returns with A in 8-bit mode. To add score when using this patch, you can call this routine with a JSL. |
$009051
|
128 bytes |
Hex Edit |
Modified by "Remove Status Bar" patch. Removes status bar functionality, including stars and reserve item, marking it as freespace. |
$00907A
|
1 byte |
Data |
Modified by $02xx OAM Remapper. This is the table with the OAM index for the item box's sprite. |
$009095
|
4 bytes |
Jump (JML/JSL) |
Modified by Item Box GFX Fix, by Kenny3900.
JML, bypasses the default "draw item box GFX" routine to utilize expanded properties table. |
$0090AE
|
1 byte |
Hex Edit |
Modified by the Advanced version of the Super Status Bar patch by GreenHammerBro and Kaijyuu. This is the X position of the item in the item box. It's set according to the !ITEM_X define in the patch, whose default value is the vanilla X position. |
$0090B3
|
1 byte |
Hex Edit |
Modified by the Advanced version of the Super Status Bar patch by GreenHammerBro and Kaijyuu. This is the Y position of the item in the item box. It's set according to the !ITEM_Y define in the patch, whose default value is the vanilla Y position. |
$0090B8
|
1 byte |
Hex Edit |
Modified by the Advanced version of the Super Status Bar patch by GreenHammerBro and Kaijyuu. This is the YXPPCCCT property byte of the item in the item box. It's set according to the !ITEM_PRIORITY define in the patch, whose default value is the vanilla property byte. |
$0090CC
|
1 byte |
Hex Edit |
Modified by the Advanced version of the Super Status Bar patch by GreenHammerBro and Kaijyuu. This is the size of the item in the item box. It's set according to the !ITEM_SIZE define in the patch, whose default value is the vanilla size. |
$0090D0
|
1 byte |
Opcode |
Modified by the Advanced version of the Super Status Bar patch by GreenHammerBro and Kaijyuu. This is the return instruction of the status bar item drawing routine, which is converted to a JSL routine. |
$0091A6
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Retry System (+ Multiple Checkpoints) v2.06b patch by worldpeace and LX5.
JML, it jumps to an initialization routine. |
$009216
|
9 bytes |
Jump (JML/JSL) |
Modified by undefinied3's New Super Mario Bros Wii - Level Intro patch. It calls the main code through JSL, NOP once, then jumps to a conditional check through JML. |
$009322
|
4 bytes |
Jump (JML/JSL) |
Hijacked by UberASMTool.
JML, jumps to the routine that executes both "init" and "main" labels for gamemode specific codes. The init will be executed for the first frame of the gamemode, then the main will be executed for every frame after. |
$009322
|
4 bytes |
Jump (JML/JSL) |
UberASM tool and patch's Game Mode hijack. |
$009394
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Intro Logo Patch, by Roy.
JML, handles the Nintendo Logo drawing via DMA. |
$00939A
|
8 bytes |
Jump (JML/JSL) |
First hijack of Roy & ghettoyouth's 'Nintendo Presents Logo Expansion' patch (LDY #$3C : LDX #$0F before the JML). |
$0093B4
|
12 bytes |
Code |
Second hijack of Roy & ghettoyouth's 'Nintendo Presents Logo Expansion' patch. Handles an OAM loop before the JML. |
$0093C0
|
5 bytes |
Code |
Modified by AddmusicK.
Changes the "Nintendo Presents" song number, and changes "STA $1DFC" to "STA $1DFB" (since it's changed from SFX to song). |
$0093D7
|
9 bytes |
Jump (JML/JSL) |
Modified by Nintendo Presents Custom Palette, by Roy.
JSL : NOP #5, replaces the palette load and background color settings for the "Nintendo Presents" object.
Hijacked also by undefinied3's New Super Mario Bros Wii Level Intro. It calls a routine that determines when to upload custom palettes for the level intro preview. Two NOPs are written after the JSL. [JSL : NOP #2] |
$0093E6
|
4 bytes |
Jump (JML/JSL) |
Modified by "Mode 7 Game Over Screen" patch. Upload palette for mode 7 image. |
$0093F7
|
5 bytes |
Code |
Modified by Lunar Magic. |
$00940F
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Intro Logo Patch, by Roy.
JML, handles the fade-in and fade-out of the Nintendo logo. |
$009471
|
5 bytes |
Code |
Modified by Lunar Magic. |
$009476
|
5 bytes |
Jump (JML/JSL) |
Modified by "Mario + Animated Tile ExGFX" patch. Load default Mario and Animation graphics for credits. |
$0094A0
|
3 bytes |
Hex Edit |
Modified by AddmusicK.
BRA + : NOP : +, skips over the JSR to the vanilla routine that uploads the credits music data. |
$0094B3
|
1 byte |
Hex Edit |
Modified by AddmusicK.
Changes the song number of the castle destruction cutscene. |
$0094FD
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Free up RAM $7F:8000 patch by DiscoTheBat and Ersanio.
Replaces JSL $7F8000 with a JSL to the OAM clear routine in freespace. |
$0095AB
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Free up RAM $7F:8000 patch by DiscoTheBat and Ersanio.
Replaces JSL $7F8000 with a JSL to the OAM clear routine in freespace. |
$0095B6
|
3 bytes |
Code |
Modified by Lunar Magic. |
$0095E9
|
13 bytes |
Code |
Modified by Lunar Magic. |
$009632
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Free up RAM $7F:8000 patch by DiscoTheBat and Ersanio.
Replaces JSL $7F8000 with a JSL to the OAM clear routine in freespace. |
$0096A1
|
7 bytes |
Code |
Modified by VWF Level Intros. Gets rid of the Yoshi's House check for "MARIO START!" since the patch can handle that now. |
$0096A1
|
4 bytes |
Jump (JML/JSL) |
Modified by undefinied3's New Super Mario Bros Wii - Level Intro patch. Jumps to a Yoshi's house check to determine if the intro screen should appear or not. |
$0096B4
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Individual Dragon Coin Save patch by worldpeace, JackTheSpades and LX5.
JML, it jumps to a routine that initializes the ram tables used by the patch. |
$0096BE
|
4 bytes |
Jump (JML/JSL) |
Modified by the Overworld Indicators patch. A hijack is placed here to clear the SRAM/BW-RAM entries the patch uses. [JML] |
$0096C3
|
3 bytes |
Hex Edit |
Modified by AddmusicK.
BRA + : NOP : +, skips over the JSR to the vanilla routine that uploads the overworld music data. |
$0096C7
|
1 byte |
Hex Edit |
Modified by AddmusicK.
Changes the title screen song number. |
$0096CB
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Retry System (+ Multiple Checkpoints) v2.06b patch by worldpeace and LX5.
JML, it jumps to a routine that initializes all the checkpoint flags ram. |
$0096E9
|
6 bytes |
Jump (JML/JSL) |
Hijacked by NSMB Star Coins: This one transfers the star coins into a local backup when loading a level (either from overworld or from a different level) |
$009702
|
3 bytes |
Hex Edit |
Modified by AddmusicK.
NOP #3, skips over the JSR to the vanilla routine that uploads the level music data. |
$009708
|
4 bytes |
Jump (JML/JSL) |
Modified by Lunar Magic. Points to the Horizontal Scroll Fix patch. |
$009709
|
3 bytes |
Miscellaneous |
Not modified, but read by Center Scroll, by HammerBrother and Thomas.
org read3($009709)+$1D, inserts a JSL : NOP #2 into Lunar Magic code in freespace to execute custom scroll code. |
$009712
|
4 bytes |
Jump (JML/JSL) |
Modified by undefinied3's New Super Mario Bros Wii - Level Intro patch. Calls a "time waste" loop that is used to keep the intro preview on screen for longer. |
$009712
|
4 bytes |
Jump (JML/JSL) |
Modified by Horizontal Scroll Fix v1.1. Jumps to the main code. |
$009723
|
5 bytes |
Hex Edit |
Modified by AddmusicK.
Changes the intro screen music number, and stores it to $1DFB rather than $0DDA. |
$009728
|
24 bytes |
Code |
Modified by AddmusicK.
Modifies part of the code that sets the current level music by removing the check for bit 6 in $0DDA. It also replaces the original "Bowser fight" song number at $009737. |
$009734
|
2 bytes |
Hex Edit |
Modified by AddmusicK.
Changes "BNE $02" to "BNE $05" to skip over "STA $1DFB". |
$009738
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the patch included in the Music Playlist uberASM by binavik.
JML, jumps to code that prevents the music from resetting back to the song set in Lunar Magic if the current song is different. |
$00973B
|
5 bytes |
Code |
Modified by AddmusicK.
Replaces the original "AND #$BF" with NOPs, and then stores to $0DDA. |
$009750
|
4 bytes |
Jump (JML/JSL) |
Modified by "Mode 7 Game Over Screen" patch. Upload mode 7 image. |
$009759
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Free up RAM $7F:8000 patch by DiscoTheBat and Ersanio.
Replaces JSL $7F8000 with a JSL to the OAM clear routine in freespace. |
$009759
|
4 bytes |
Jump (JML/JSL) |
Modified by the Skip Game Over/Time Up Sequence with a Button Press patch, by RussianMan.
JML, modifies game mode 17 (Game Over / Time Up) to skip immediately to game mode 0B (Fade to Overworld) on any button press. |
$009759
|
4 bytes |
Jump (JML/JSL) |
Modified by "Mode 7 Game Over Screen" patch. Check mode 7 image size and display puff of smoke. |
$00977C
|
3 bytes |
Opcode |
Modified by "Mode 7 Game Over Screen" (SA-1 only). Fixes an oversight in SA-1 Pack which causes garbage to appear on the game over screen with this patch applied. |
$00985A
|
3 bytes |
Hex Edit |
Modified by "Remove Status Bar" patch. Remove Status bar initialization. |
$009870
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Free up RAM $7F:8000 patch by DiscoTheBat and Ersanio.
Replaces JSL $7F8000 with a JSL to the OAM clear routine in freespace. |
$009888
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Free up RAM $7F:8000 patch by DiscoTheBat and Ersanio.
Replaces JSL $7F8000 with a JSL to the OAM clear routine in freespace. |
$009A6F
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Free up RAM $7F:8000 patch by DiscoTheBat and Ersanio.
Replaces JSL $7F8000 with a JSL to the OAM clear routine in freespace. |
$009AB9
|
4 bytes |
Jump (JML/JSL) |
Hijacked by SMA2 Yoshi blocks: Unlocks all colours of Yoshi for the title screen. |
$009B1C
|
3 bytes |
Code |
Modified by Lunar Magic. |
$009B3F
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Retry System (+ Multiple Checkpoints) v2.06b patch by worldpeace and LX5.
Part of the sram expansion patch included in retry. If !midway_sram = 1, it jumps to a routine that erases the current save file data. Otherwise, it restores the original code ([D0 2C A0 02]). |
$009B43
|
4 bytes |
Jump (JML/JSL) |
Modified by the Overworld Indicators patch. This hijacks the "Erase Game" routine to also clear the SRAM/BW-RAM addresses the patch uses. [JML] |
$009BC9
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Retry System (+ Multiple Checkpoints) v2.06b patch by worldpeace and LX5.
Part of the sram expansion patch included in retry. If !midway_sram = 1, it's a JML which jumps to a routine to save the new data. Otherwise, it writes the original code ([8B 4B AB AE]). |
$009BCC
|
7 bytes |
Jump (JML/JSL) |
Modified by the Overworld Indicators patch. Modifies a load of 010A and then hacks the save game routine to synchronize the values from SRAM to their backup. [JSL] |
Hijack
|
$009BD2
|
4 bytes |
Jump (JML/JSL) |
Modified by the BW-RAM Plus patch. Jumps to the save handling routine. |
$009C6F
|
17 bytes |
Code |
Modified by Lunar Magic.
Handles the custom title screen movement. |
$009C9F
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Free up RAM $7F:8000 patch by DiscoTheBat and Ersanio.
Replaces JSL $7F8000 with a JSL to the OAM clear routine in freespace. |
$009CD3
|
3 bytes |
Code |
Modified by Lunar Magic. |
$009CF5
|
6 bytes |
Jump (JML/JSL) |
Modified by the BW-RAM Plus patch. Jumps to the init save files routine. |
$009CFB
|
4 bytes |
Jump (JML/JSL) |
Modified by the Overworld Indicators patch. Modifies the load game routine to restore the SRAM backup. [JML]
NOTE: this hijacks read3($009CF8)+33 instead if using Ragey's Overworld Expansion. |
Hijack
|
$009D6C
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Exit Percentage on File Select Patch, by KevinM.
JML, hijacks the exit number loader in order to compute a percentage instead. |
$009D6C
|
8 bytes |
Code |
Modified by Alcaro's '100 Exits' patch - it changes the amount of exits required for displaying the *96 at the title screen, as well as what tiles form the *96. |
$009D7C
|
4 bytes |
Code |
Hijacked by the Exit Percentage on File Select Patch, by KevinM.
Code, hijacks the stripe image loader to load a decimal percentage instead of an integer. |
$009D7C
|
4 bytes |
Code |
Modified by Alcaro's '100 Exits' patch - it remaps the position of ones digit of the number of exits gotten in the title screen stripe image. |
$009D85
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Exit Percentage on File Select Patch, by KevinM.
JML, hijacks the stripe image loader on the file select screen. |
$009D86
|
4 bytes |
Jump (JML/JSL) |
Main hijack of Alcaro's '100 Exits' patch. [JML] |
$009D96
|
2 bytes |
Code |
Hijacked by the Exit Percentage on File Select Patch, by KevinM.
Code, hijacks the stripe image loader to load a decimal percentage instead of an integer. |
$009D96
|
2 bytes |
Code |
Modified by Alcaro's '100 Exits' patch - it changes the amount of blank tiles to be written to the title screen stripe image. |
$009D9B
|
4 bytes |
Code |
Hijacked by the Exit Percentage on File Select Patch, by KevinM.
Code, hijacks the stripe image loader on the file select screen. |
$009D9B
|
4 bytes |
Code |
Modified by Alcaro's '100 Exits' patch - it remaps the position of a blank tile used in the title screen stripe image. |
$009E13
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Retry System (+ Multiple Checkpoints) v2.06b patch by worldpeace and LX5.
Part of the sram expansion patch included in retry. If SRAM plus is not installed in the rom, it jumps to the code that loads the custom data from sram. Otherwise, it restores the original code ([22 AD DA 84]). |
$009E17
|
5 bytes |
Hex Edit |
Hijacked by AddmusicK.
BRA + : NOP #3 : +, skips the code that makes the music fade out after a game over. |
$009E25
|
1 byte |
Hex Edit |
Hijacked by the Retry System (+ Multiple Checkpoints) v2.06b patch by worldpeace and LX5.
It writes the initial lives count as set by the user. |
$009E25
|
1 byte |
Hex Edit |
Modified by "Start with ..." by DiscoTheBat.
Set initial amount of lives. |
$009E2C
|
6 bytes |
Jump (JML/JSL) |
Modified by SMB2-Styled Health Bar, by Demonsul and KilloZappit.
Jumps to a routine that initialize the player's health in a new game. |
$009E32
|
6 bytes |
Jump (JML/JSL) |
Modified by "Start with ..." by DiscoTheBat.
Initialize lives, power-ups, items for the item box and yoshi for both players (part 1). |
$009E35
|
5 bytes |
Jump (JML/JSL) |
Modified by Yoshi Player Patch: This one initialises values on the overworld (Yoshi's power up and the sprite in Yoshi's mouth). |
$009E42
|
6 bytes |
Jump (JML/JSL) |
Modified by "Start with ..." by DiscoTheBat.
Initialize lives, power-ups, items for the item box and yoshi for both players (part 2). |
$009E56
|
4 bytes |
Jump (JML/JSL) |
Hijacked by SMA2 Yoshi blocks: Green Yoshis are already unlocked on new files. |
$009E5F
|
2 bytes |
Opcode |
Modified by "Start with ..." by DiscoTheBat.
Don't reset initial player. |
$009F19
|
4 bytes |
Jump (JML/JSL) |
Modified by Lunar Magic.
JSL, it jumps to the routine at $05DD80. |
$00A01F
|
6 bytes |
Code |
Modified by Lunar Magic.
Jumps to a routine that handles Layer 3 movement. |
$00A045
|
5 bytes |
Code |
Modified by Lunar Magic, for a jump to code that handles changing the acts-like setting of the Layer 3 tide.
Also modified by the Per-level Layer 3 Tides Act-like Settings patch for a jump to its main routine. |
$00A0A0
|
3 bytes |
Code |
Modified by Lunar Magic. |
$00A0B3
|
3 bytes |
Hex Edit |
Modified by AddmusicK.
BRA + : NOP : +, skips over the JSR to the vanilla routine that uploads the overworld music data. |
$00A0BF
|
4 bytes |
Jump (JML/JSL) |
Modified by the Free $7F0000 patch. Main hijack of the patch; forces event restore when beating a level in game mode 0C. [JML] |
$00A0BF
|
4 bytes |
Jump (JML/JSL) |
Modified by "Mario + Animated Tile ExGFX" patch. Load default Mario and Animation graphics for overworld. |
$00A0CA
|
39 bytes |
Code |
Hijacked by the Retry System (+ Multiple Checkpoints) v2.06b patch by worldpeace and LX5.
Part of the counterbreak code included in retry. It resets various counters if the respective define is set (!counterbreak_powerup, !counterbreak_coin, !counterbreak_yoshi), otherwise it restores the original code. |
$00A0D8
|
8 bytes |
Code |
Modified by Leave Yoshi in Level by JackTheSpades and Katrina.
Remove yoshi when going to the overworld. |
$00A0E6
|
4 bytes |
Jump (JML/JSL) |
Modified by SMB2-Styled Health Bar, by Demonsul and KilloZappit.
Jumps to a routine that deals with the player's health when ending a level and going back to the map. |
$00A101
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Retry System (+ Multiple Checkpoints) v2.06b patch by worldpeace and LX5.
Part of the sram expansion patch included in retry. If SRAM plus is not installed in the rom, it jumps to the routine that loads the custom data from sram. Otherwise, it restores the original code ([22 AD DA 84]). |
$00A140
|
4 bytes |
Jump (JML/JSL) |
Modified by Lunar Magic. |
$00A149
|
4 bytes |
Code |
Modified by Lunar Magic. |
$00A153
|
4 bytes |
Jump (JML/JSL) |
Modified by Lunar Magic. |
$00A169
|
4 bytes |
Jump (JML/JSL) |
Modified by the Reserve Item OW Display patch. Jumps to the main code. |
$00A169
|
4 bytes |
Code |
Modified by 32x32 Player Tilemap Patch, by ExE Boss and Ladida. Edit applied by the main patch.
LDA #$F0 : STA $3F, replicates original code in order to ensure expected setting of OAM address mirror. |
$00A18F
|
6 bytes |
Jump (JML/JSL) |
Hijacked by UberASMTool.
JML : NOP #2, jumps to the routine that executes the "init" label for overworld specific codes. |
$00A1C3
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Free up RAM $7F:8000 patch by DiscoTheBat and Ersanio.
Replaces JSL $7F8000 with a JSL to the OAM clear routine in freespace. This hijack is only applied when !UberASMTool = 0. |
$00A1C3
|
4 bytes |
Jump (JML/JSL) |
Hijacked by UberASMTool.
JML, jumps to the routine that executes the "main" label for overworld specific codes. |
$00A1C7
|
4 bytes |
Jump (JML/JSL) |
Hijacked by NSMB Star Coins: This one loads the current translevel number and stores the current level's star coins into the star coin counter. |
$00A1DA
|
10 bytes |
Code |
Modified by Lunar Magic. |
$00A1DA
|
10 bytes |
Jump (JML/JSL) |
Modified by the Message Box Expansion patch. Checks the message box state and sets a branch, followed by a jump to the main code. |
$00A1DF
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Retry System (+ Multiple Checkpoints) v2.06b patch by worldpeace and LX5.
JSL, modifies the start of gamemode 14's code to execute the retry prompt code when $1426 has particular values (if not, the original message box routine is executed instead). |
$00A21B
|
4 bytes |
Jump (JML/JSL) |
Modified by Running SFX patch. Jumps to the main code. |
$00A21F
|
4 bytes |
Jump (JML/JSL) |
Modified by Disable Throwing Items Upwards patch. Disable Up when carrying an item. |
$00A231
|
2 bytes |
Hex Edit |
Modified by AddmusicK.
Changes the "Unpause" sfx number to $08 (in bank $1DFA). |
$00A23D
|
5 bytes |
Code |
Modified by AddmusicK.
Changes the "Pause" sfx number to $07 (in bank $1DFA), and changes the STY $1DF9 to STY $1DFA. |
$00A242
|
5 bytes |
Jump (JML/JSL) |
Hijacked by UberASMTool.
JML : NOP, jumps to the routine that executes the "main" label for level specific codes. |
$00A261
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Retry System (+ Multiple Checkpoints) v2.06b patch by worldpeace and LX5.
JML, it makes so exiting with start+select is always possible when using the "fast retry" setting. |
$00A264
|
4 bytes |
Jump (JML/JSL) |
Modified by the Start + Select Advanced patch, by MarioFanGamer.
JML, modifies the "Select pressed while paused" routine to add in per-level checks and custom behaviors. |
$00A267
|
1 byte |
Opcode |
Modified by Lunar Magic. |
$00A269
|
11 bytes |
Jump (JML/JSL) |
Hijacked by NSMB Star Coins: This one saves all collected coins through Start+Select. |
$00A284
|
4 bytes |
Jump (JML/JSL) |
Modified by Start+Select SFX, jumps to main code (plays SFX, changes game mode and returns). |
$00A284
|
5 bytes |
Jump (JML/JSL) |
Modified by the Better Music Pause patch by KevinM.
JML : NOP, modifies the Start + Select routine to return the game volume to its proper value when leaving a level. |
$00A284
|
5 bytes |
Jump (JML/JSL) |
Hijacked by the Lower Volume When Pausing v1.1 patch, by KevinM.
JML : NOP, plays unpause sound when Start+Select exiting the level to restore sound volume. |
$00A286
|
3 bytes |
Jump (JMP/JSR) |
Hijacked by AddmusicK (1.0.8).
JMP to code in freespace freed at $00A635 to play a SFX when exiting a level with start+select. |
$00A28A
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Retry System (+ Multiple Checkpoints) v2.06b patch by worldpeace and LX5.
JML, it requests the correct retry type if Mario is currently in the death animation. |
$00A28E
|
1 byte |
Hex Edit |
Hijacked by the Retry System (+ Multiple Checkpoints) v2.06b patch by worldpeace and LX5.
It changes the offset the BPL (at $00A28D) jumps to, depending on other patches installed in the rom that use nmi (specifically, the Mario DMA patches). |
$00A295
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Free up RAM $7F:8000 patch by DiscoTheBat and Ersanio.
Replaces JSL $7F8000 with a JSL to the OAM clear routine in freespace. This hijack is only applied if !UberASMTool = 0. |
$00A295
|
4 bytes |
Hex Edit |
Modified by UberASMTool.
Inserts 4 NOPs to remove "JSL $7F8000", since that routine is already called earlier in the main level code. |
$00A299
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Offscreen Indicator Patch, by Thomas.
JSL, jumps to the main code, drawing a single '!' sprite tile whenever Mario gets above or below the visible screen. |
$00A299
|
4 bytes |
Jump (JML/JSL) |
Hijacked by No running patch. Adds speed limit. |
$00A2A1
|
4 bytes |
Jump (JML/JSL) |
Modified by the Wall Kick patch, by MarioE.
JSL, jumps to the main patch code. |
$00A2A5
|
4 bytes |
Jump (JML/JSL) |
The patch known as "Allow mario to pass his gas" made by SMWCentral user shao, has it's main and only hijack spot here. This hijack installs the function that the patch realizes, which is allow the player, whoever it might be, to realize the process of expelling a flatulence. [JSL] |
$00A2A5
|
4 bytes |
Jump (JML/JSL) |
Modified by Lunar Magic.
Replaces the original JSL to $05BB39 to a JSL to code in freespace to handle LM's ExAnimations (along with the original game animations). You can JSL to that routine in cases where animations don't usually run to have them run like normal (for example, during the file select gamemode). To do so, use "JSL read3($00A2A6)" (if the animations still don't run, add a "INC $14" before the JSL). |
$00A2AF
|
38 bytes |
Code |
Modified by Lunar Magic ($00A2AF-$00A2D4 modified, on version 3.00 when adjusting the level dimensions via “Change Properties in Header”).
This is originally the code that displaces layer 1 during a shaking effect when $1887 is a nonzero value. It is modified for how layer 1 tiles are loaded.
|
Modified code
|
$00A2D5
|
3 bytes |
Jump (JMP/JSR) |
Modified by "Remove Status Bar" patch. Enables coin functionality (!enable_coins is enabled). |
$00A2D5
|
3 bytes |
Hex Edit |
Modified by "Remove Status Bar" patch. Disable call for coin functionality (!enable_coins is disabled). |
$00A2D8
|
4 bytes |
Jump (JML/JSL) |
Modified by Yoshi Player Patch: This one handles all of Yoshi's abilities (e.g. throwing eggs, flutter, ground pound). |
$00A2D8
|
4 bytes |
Jump (JML/JSL) |
Modified by the (Specter of Torment-Styled) Wallclimb and Walljump patch, by Erik/Maarfy.
JSL, overwrites the player graphics drawing routine to run the main code every frame. Note that the code ends with a JML to said routine ($00E2BD), and the latter's RTL is ultimately used to return. |
$00A2E2
|
4 bytes |
Jump (JML/JSL) |
Modified by the patch included in the Carryable Pipe sprite by WhiteYoshiEgg.
It makes so when !FreezeTimeWhenTeleporting is set to 1, all sprites properly freeze while teleporting using the pipe. |
$00A2E2
|
4 bytes |
Jump (JML/JSL) |
Modified by the patch included in the Portable Orb of Teleportation sprite by algae and WhiteYoshiEgg.
It makes so when !FreezeTimeWhenTeleporting is set to 1, all sprites properly freeze while teleporting using the orb.
(Note: this sprite is based on the Carryable Pipe, and they use the same hijacked code, so they can be used together). |
$00A2EE
|
5 bytes |
Jump (JML/JSL) |
Modified by SMA2 Slide Kill Chain patch by HammerBrother.
Reset consecutive kill counter if player stops sliding. |
$00A300
|
5 bytes |
Jump (JML/JSL) |
Modified by 32×32 Player Tilemap Patch, by ExE Boss and Ladida. Edit applied by the main patch.
JML : RTS, modifies the player graphics DMA routine. |
$00A300
|
2 bytes |
Code |
Dynamic Z hijack used for features related to Mario graphics change or palette change, Since V3.5.
On the original game is used for the dma routine for mario, yoshi and podoboos, but when you use Dynamic Z V3.5 or more with mario features activated, this is only a RTS (basically do nothing).
|
$00A300
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Retry System (+ Multiple Checkpoints) v2.06b patch by worldpeace and LX5.
JML, it hijacks the MarioGFXDMA routine to transfer the retry prompt's letters through DMA when requested (only if no custom Mario DMA patches are used, otherwise the hijack is placed at $00A304+read1($00A28E)). |
$00A300
|
4 bytes |
Jump (JML/JSL) |
Mario's 8x8 Tiles DMA-er hijack.
Uploads Mario's palette, Mario, Yoshi and Podoboo graphics. Basically a rewrite of the original $00A300 plus the upload of the 8x8 tiles to VRAM. |
$00A31A
|
4 bytes |
Jump (JML/JSL) |
Modified by Custom Mario Palettes. Jumps to a routine that makes the bank used in a DMA transfer to depend on a FreeRAM. |
$00A339
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Alternate Mario ExGFX patch, by Alcaro, MarioFanGamer, and Thomas.
JML, jumps to code that handles swapping out the bank byte of the ExGFX depending on the value of a freeRAM address. It's stored to scratch RAM, which is later used to write the bank byte of the DMA source address. |
$00A355
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Alternate Mario ExGFX patch, by Alcaro, MarioFanGamer, and Thomas.
JML, jumps to code that handles DMA'ing the top half of Mario's tiles. |
$00A375
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Alternate Mario ExGFX patch, by Alcaro, MarioFanGamer, and Thomas.
JML, jumps to code that handles DMA'ing the bottom half of Mario's tiles. |
$00A390
|
5 bytes |
Code |
Modified by Lunar Magic. |
$00A418
|
4 bytes |
Jump (JML/JSL) |
Modified by Lunar Magic. Obsolete in LM 1.70+ |
$00A439
|
1 byte |
Opcode |
Modified by Lunar Magic. |
$00A4D1
|
3 bytes |
Jump (JMP/JSR) |
Hijacked by the Fixed Color Data NMI Optimizer patch to change the destination of the routine to store the background color in $2132. |
$00A4E3
|
5 bytes |
Code |
Modified by Lunar Magic. |
$00A4EB
|
2 bytes |
Code |
Modified by Lunar Magic. |
$00A5A2
|
4 bytes |
Jump (JML/JSL) |
Modified by Lunar Magic. |
$00A5A8
|
3 bytes |
Hex Edit |
Modified by "Remove Status Bar" patch. Remove routine call that initializes status bar. |
$00A5AB
|
4 bytes |
Jump (JML/JSL) |
Modified by various patches such as Yoshi Player Patch and sprite status bar patches, to initialize their respective RAM adresses (i.e. counter positions, carried sprites, eggs, etc.). |
$00A5BF
|
4 bytes |
Jump (JML/JSL) |
Modified by Lunar Magic.
Loads the custom palette of a level depending on the value of $FE. That RAM address is immediately cleared after that, possibly to avoid a custom palette from being uploaded twice. |
$00A5D5
|
3 bytes |
Jump (JMP/JSR) |
Modified by "Remove Status Bar" patch. Enables coin functionality (!enable_coins is enabled). |
$00A5D5
|
3 bytes |
Hex Edit |
Modified by "Remove Status Bar" patch. Removes call coin funtionality (!enable_coins is disabled). |
$00A5D5
|
5 bytes |
Jump (JML/JSL) |
Modified by "Mario + Animated Tile ExGFX" patch. Load Mario and Animation graphics on per-level basis. |
$00A5E1
|
6 bytes |
Code |
Modified by Lunar Magic. |
$00A5EE
|
4 bytes |
Jump (JML/JSL) |
Hijacked by UberASMTool.
JML, jumps to the routine that executes the "init" label for level specific codes. |
$00A5FE
|
3 bytes |
Code |
Modified by Lunar Magic. |
$00A635
|
31 bytes |
Code |
Modified by AddmusicK.
BRA + : NOP #29 : +, skips over code that manipulates $0DDA.
Since AMK 1.0.8, it adds a small piece of code at $00A638 jumped from $00A286 to play a SFX when exiting a level with start+select. |
$00A645
|
15 bytes |
Hex Edit |
Modified by AddmusicK.
BRA + : NOP #13 +, skips over code that manipulates $0DDA. |
$00A65D
|
3 bytes |
Code |
Hijacked by the Power Surge Patch, by Glyph Phoenix.
NOP #3, disables the zero-ing of the Star Counter on level load. |
$00A683
|
3 bytes |
Hex Edit |
Modified by the Goal Type-Dependent Behavior (No Goal Sphere Walk) patch, by Koopster.
Changes an ASL to a STZ, so that $13CB is always cleared when a level is loaded. |
$00A683
|
6 bytes |
Jump (JML/JSL) |
Modified by the Activate Unused Starman Mechanic v1.1 patch by JamesD28.
JML : NOP #2. Jumps to the routine for incrementing the star power flag at $13CB. |
$00A686
|
7 bytes |
Jump (JML/JSL) |
Hijacked by Pixi.
Jumps to the code that prepares cluster sprites. After it there's a pointer to custom cluster sprite data. |
$00A6B8
|
4 bytes |
Jump (JML/JSL) |
Modified by Lunar Magic. |
$00A6CC
|
4 bytes |
Jump (JML/JSL) |
Modified by Lunar Magic.
JSL, it jumps to the routine at $05DD00. |
$00A6DE
|
2 bytes |
Opcode |
Modified by Yoshi Wings Entrance Type by Zeldara109.
Disable "Do Nothing - Slippery Level (Cannot Bring Item)" entrance from making the level slippery. |
$00A6ED
|
8 bytes |
Hex Edit |
Modified by AddmusicK.
BRA + : NOP #6 +, skips over code that manipulates $0DDA. |
$00A704
|
4 bytes |
Jump (JML/JSL) |
Modified by Yoshi Wings Entrance Type by Zeldara109.
Change a check for yoshi wings entrance to check for entrance type instead of a flag. |
$00A7B9
|
8 bytes |
Jump (JML/JSL) |
Modified by Center Scroll 3.3, by HammerBrother and Thomas.
JSL : NOP #4, jumps to the code that sets initial scroll line positions. |
$00A873
|
4 bytes |
Code |
Modified by Lunar Magic. |
$00AA06
|
2 bytes |
Code |
Modified by Lunar Magic. |
$00AA47
|
2 bytes |
Code |
Modified by Lunar Magic. |
$00AA50
|
5 bytes |
Code |
Modified by Lunar Magic. |
$00AA6B
|
4 bytes |
Jump (JML/JSL) |
Modified by Lunar Magic. |
$00AA74
|
2 bytes |
Code |
Modified by Lunar Magic. |
$00AA8D
|
1 byte |
Code |
Modified by Lunar Magic. |
$00AA91
|
1 byte |
Code |
Modified by Lunar Magic. |
$00AACD
|
21 bytes |
Code |
Modified by Lunar Magic. |
$00AB02
|
64 bytes |
Code |
Modified by Lunar Magic. |
$00AD2B
|
2 bytes |
Code |
Modified by Lunar Magic. |
$00AD32
|
5 bytes |
Code |
Modified by Lunar Magic. |
$00AE41
|
26 bytes |
Code |
The Fixed Color Data NMI Optimizer patch entirely rewrites this routine, which stores the background color to $2132. |
$00AF2D
|
63 bytes |
Code |
Modified by Minimalist Course Clear.
From 00AF2D to 00AF34, if !enable_scorecard is clear, then it will skip SMW's card tilemap drawing code. Else SMW's code is written. The rest of code is SMW's code ending early so it gives freespace for fixing a bug related to Reznors and hijack the "after peace pose" routine. |
$00AF4C
|
1 byte |
Code |
Modified by Lunar Magic. |
$00AF4F
|
1 byte |
Code |
Modified by Lunar Magic. |
$00AF6C
|
1 byte |
Code |
Modified by Lunar Magic. |
$00AF71
|
6 bytes |
Code |
Modified by Lunar Magic. |
$00B048
|
4 bytes |
Jump (JML/JSL) |
Modified by Custom Mario Palettes. Saves the Free RAM used into a scratch RAM. |
$00B88B
|
2 bytes |
Code |
Modified by Lunar Magic. |
$00B890
|
1 byte |
Code |
Modified by Lunar Magic. |
$00B893
|
22 bytes |
Code |
Modified by Lunar Magic. |
$00B8D8
|
2 bytes |
Code |
Modified by Lunar Magic. |
$00B8DE
|
5 bytes |
Code |
Modified by Lunar Magic. |
$00B8E3
|
5 bytes |
Code |
Modified by Lunar Magic. |
$00BDA8
|
256 bytes |
Table |
Modified by Lunar Magic. Level mode indexing tables for Layer 1 low byte, Layer 2 low byte, Layer 1 high byte and Layer 2 high byte, each entry 2 bytes big, total 32 entries per item.
Not all of the table is modified, but all of the horizontal level ones are remapped to the RAM addresses, to make it possible to dynamically modify the table depending on the level height. See implementation for full details. |
Implementation
|
$00BEE8
|
4 bytes |
Jump (JML/JSL) |
Hijacked by Lunar Magic. Adds a bypass for always checking Y against #$0200 instead of $13D7-8 for vertical levels. |
$00BEEC
|
3 bytes |
Opcode |
Modified by Lunar Magic. Changes CPY #$0200 to CPY $13D7, where $13D7-8 is the current level height in pixels. |
$00BF35
|
2 bytes |
Opcode |
Modified by Lunar Magic. Changes "BEQ CODE_00BF41" to "BEQ CODE_00BF3F" |
$00BF3C
|
13 bytes |
Code |
Modified by Lunar Magic. Adjusts the VRAM offset calculation for working with dynamic levels as well. |
Implementation
|
$00BF81
|
26 bytes |
Code |
Modified by Lunar Magic. This section is rewritten so the stripe image uploader always checks both tilemap directions instead of only the x-axis for horizontal levels. |
Implementation
|
$00C058
|
5 bytes |
Code |
Modified by Lunar Magic. |
$00C07B
|
3 bytes |
Opcode |
Modified by Lunar Magic. Changes "AND.W #$01F0" to "AND.W #$3FF0". |
$00C097
|
1 byte |
Code |
Modified by Lunar Magic. |
$00C0C8
|
3 bytes |
Opcode |
Modified by Lunar Magic. Changes "AND.W #$01F0" to "AND.W #$3FF0". |
$00C0E7
|
1 byte |
Code |
Modified by Lunar Magic. |
$00C116
|
2 bytes |
Opcode |
Modified by Lunar Magic. Changes "BEQ CODE_00C13E" to "BEQ CODE_00C127", for checking both tilemap directions instead of just horizontal when deciding or not to upload a tile to VRAM after changing a map16 tile on horizontal levels. |
$00C122
|
2 bytes |
Opcode |
Modified by Lunar Magic. Changes "BCS CODE_00C13E" to "BCS CODE_00C127", for checking both tilemap directions instead of just horizontal when deciding or not to upload a tile to VRAM after changing a map16 tile on horizontal levels. |
$00C17A
|
5 bytes |
Code |
Modified by Lunar Magic. |
$00C1B3
|
3 bytes |
Opcode |
Modified by Lunar Magic. Changes "AND.W #$01F0" to "AND.W #$3FF0". |
$00C25C
|
5 bytes |
Code |
Modified by Lunar Magic. |
$00C3D5
|
3 bytes |
Opcode |
Modified by Lunar Magic. Changes "AND.W #$01F0" to "AND.W #$3FF0". |
$00C483
|
1 byte |
Hex Edit |
Modified by the Goal Type-Dependent Behavior (No Goal Sphere Walk) patch, by Koopster.
Changes a BPL to a BRA so that $13CB's star power code never runs. |
$00C4AE
|
4 bytes |
Jump (JML/JSL) |
Hijacked by NSMB Star Coins: This one saves all collected coins through beating a level with a key hole. |
$00C4F8
|
5 bytes |
Jump (JML/JSL) |
Modified by $13FB Game Crash Fix. Jumps to the main code. |
$00C526
|
1 byte |
Hex Edit |
Modified by AddmusicK.
Changes the "Bonus game end" song number. |
$00C53E
|
5 bytes |
Code |
Modified by AddmusicK.
Changes "LDA $0DDA" to "LDA !MusicBackup" (although !MusicBackup = $0DDA so it's kind of pointless) and replaces "BMI $0C" with two NOPs. |
$00C56C
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Item Box Hack Patch, by andrew789.
JML, hijacks the item box routine so the button that makes the reserve item drop is dependent on the level the player is in. |
$00C599
|
2 bytes |
16-bit Pointer |
Modified by the (Specter of Torment-Styled) Wallclimb and Walljump patch, by Erik/Maarfy.
dw $CC86, repoints the start of animation state $00 ($71 = #$00) to part of a debug routine in order to copy the contents of RAM address $77 before it is updated.
The UberASM version of this patch includes a helper patch that applies this exact code. |
$00C5CE
|
8 bytes |
Jump (JML/JSL) |
Modified by the patch included in GreenHammerBro's SMB3 screen scrolling pipes.
JSL : NOP #4, it fixes HDMA issues that happen when setting $7E0071 to #$0B while outside of Bowser's fight (since the pipes use it to freeze the player and disable interactions). |
$00C82A
|
4 bytes |
Jump (JML/JSL) |
Modified by Yoshi Wings Entrance Type by Zeldara109.
Check for entrance type and use "yoshi wing" entrance if said entrance is set to "Do Nothing - Slippery Level (Cannot Bring Item)". |
$00C921
|
5 bytes |
Code |
Modified by the Goal Type-Dependent Behavior (No Goal Sphere Walk) patch, by Koopster.
Replaces the vertical level check with a "$13CB non-zero" check, so that when $13CB is set, the Goal Point Question Sphere will always have vertical level behavior (like Sunken Ghost Ship), even in horizontal levels.
This also fixes the bug where a standard goal tape will behave like a Goal Point Question Sphere in vertical levels. |
$00C944
|
6 bytes |
Code |
Modified by Minimalist Course Clear.
Handles showing (or not) the card tilemap drawing and freezing sprites, all after beating a boss. |
$00C977
|
1 byte |
Opcode |
Modified by Lunar Magic.
Lunar Magic 2.53+ changes this to 0x38 in non-SA-1 ROMs to fix the timing on the victory animation during the goal walk so it matches up with the original goal music. |
$00C9B7
|
5 bytes |
Jump (JMP/JSR) |
Modified by Minimalist Course Clear. This jump handles the circle effect after the peace sign pose. |
$00C9B7
|
5 bytes |
Jump (JML/JSL) |
Modified by Leave Yoshi in Level by JackTheSpades and Katrina.
Initialize zoom in after yoshi is ditched. |
$00C9BD
|
1 byte |
Hex Edit |
Modified by AddmusicK.
Changes the "Iris out" song number. |
$00C9C2
|
3 bytes |
Opcode |
Modified by Minimalist Course Clear.
If !enable_circle is set, it calls the "Level Ending Circle" routine. Else it just decrements the timer after going to the overworld. |
$00C9C2
|
10 bytes |
Jump (JML/JSL) |
Modified by Leave Yoshi in Level by JackTheSpades and Katrina.
Handles yoshi ditching when ending the level. |
$00C9D7
|
1 byte |
Opcode |
Modified by Lunar Magic. |
$00C9DF
|
2 bytes |
Opcode |
Modified by Minimalist Course Clear to make the screen after beating a level fade out, THEN load overworld. |
$00C9F8
|
6 bytes |
Code |
Modified by Minimalist Course Clear. Skips handling the mosaic/brightness settings when beating a level. |
$00CA0C
|
1 byte |
Code |
Modified by Lunar Magic. |
$00CA13
|
1 byte |
Code |
Modified by Lunar Magic. |
$00CA2B
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Midway Point Timer Reset patch by WhiteYoshiEgg.
JML, it jumps to a routine to reset the timer when the midway is touched. |
$00CA2B
|
5 bytes |
Jump (JML/JSL) |
Hijacked by the Individual Dragon Coin Save patch by worldpeace, JackTheSpades and LX5.
JSL : NOP, it jumps to a routine that copies the collected Dragon Coins buffer to the tables, when !Midpoint = 1. If !Midpoint = 0, the original code (LDA #$01 : STA $13CE) is written instead, to restore it in case of patching it after changing !Midpoint from 1 to 0. |
$00CC86
|
19 bytes |
Code |
Modified by the (Specter of Torment-Styled) Wallclimb and Walljump patch, by Erik/Maarfy.
Part of the free-roaming debug routine. Overwritten in order to copy the contents of RAM address $77 before it is updated. See details for code. Note that 19 bytes is the maximum size - !RAM_77BU is 16-bit by default, and size becomes 17 bytes if changed to 8-bit (long addresses not supported).
The UberASM version of this patch includes a helper patch that applies this exact code. |
Code
|
$00CCC3
|
3 bytes |
Jump (JMP/JSR) |
Modified by Center Scroll 3.3, by HammerBrother and Thomas.
JSR, jumps to $00CDDD. Re-enables L/R Scrolling when the option is enabled. |
$00CCC3
|
3 bytes |
Code |
Modified by Center Scroll 3.3, by HammerBrother and Thomas.
NOP #3, disables L/R Scrolling when the option is enabled. |
$00CCCA
|
6 bytes |
Jump (JML/JSL) |
Hijacked by the ControllerHamper patch included in the SMB3 Goomba Family, by Sonikku.
JML : NOP #2, jumps to code that disables A,B,X,Y,L and R if a FreeRAM flag is non-zero. |
$00CDF6
|
4 bytes |
Code |
Modified by Center Scroll 3.3, by HammerBrother and Thomas.
Snippet of code that re-enables L/R Scrolling when the option is enabled. |
$00CDF6
|
4 bytes |
Jump (JML/JSL) |
Modified by Center Scroll 3.3, by HammerBrother and Thomas.
JML, jumps to $00CE78. Disables L/R Scrolling when the option is enabled. |
$00CF3D
|
2 bytes |
Opcode |
Modified by Yoshi Player Patch: Spin jumps don't change Yoshi's direction. |
$00CF43
|
2 bytes |
Hex Edit |
Modified by the Replace Cape with Double Jump patch. It skips the cape interaction while spinning, if the appropriate defines are set in the code. |
$00CF48
|
6 bytes |
Jump (JML/JSL) |
Hijacked by the Big Mario -> Small Mario GFX patch, by K3fka.
JML, jumps to code that decrements the X register when Mario's powerup status is 1 (big Mario), that serves as an index for Mario's spinjumping GFX. 2 leftover bytes are NOP'd out. |
$00CF62
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Expanded Carrying v0.15 patch, by Sonikku.
JML, jumps to code that handles Mario's animation frames while crouching. |
$00CF8F
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Expanded Carrying v0.15 patch, by Sonikku.
JML, jumps to code that handles Mario's animation frames while turning around. |
$00CFA6
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Expanded Carrying v0.15 patch, by Sonikku.
JML, jumps to code that handles Mario's animation frames while jumping with an item. |
$00CFCD
|
5 bytes |
Jump (JML/JSL) |
Modified by Disable Looking Up Via RAM Flag, by GreenHammerBro.
JSL : NOP, jumps to code to check a custom RAM flag to variably disable the player's ability to look up. |
$00D00A
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Expanded Carrying v0.15 patch, by Sonikku.
JML, jumps to code that handles Mario's animation frames while walking. |
$00D058
|
4 bytes |
Jump (JML/JSL) |
Modified by Reverse Gravity. Fixes cape interaction when in reversed gravity mode. |
$00D062
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the SMB2 Holding patch: This one disables shooting fireballs and spinning the cape when carrying a sprite. |
$00D062
|
4 bytes |
Jump (JML/JSL) |
Modified by the Replace Cape with Double Jump patch. It jumps to the main code of the patch. |
$00D064
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Charged Fireball patch by Ladida and SuperMariaSis.
It makes so the charged fireball timer is reset when getting the cape powerup. |
$00D06C
|
5 bytes |
Jump (JML/JSL) |
Modified by No shooting fireballs/cape spin when carrying something, by GreenHammerBro.
JSL : NOP, modifies the cape spin routine to deny cape-spinning with either X or Y when carrying an item. |
$00D076
|
5 bytes |
Jump (JML/JSL) |
Modified by the No Capespin In Water patch, by Ersanio.
Disables capespinning when in water. |
$00D085
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Charged Fireball patch by Ladida and SuperMariaSis.
It jumps to the main code of the patch. |
$00D085
|
5 bytes |
Jump (JML/JSL) |
Modified by No shooting fireballs/cape spin when carrying something, by GreenHammerBro.
JSL : NOP, modifies the fire spit routine to deny spitting fireballs with either X or Y when carrying an item. |
$00D08C
|
4 bytes |
Jump (JML/JSL) |
Modified by Yoshi Fireball Ability Patch. It jumps to the main function of the patch. |
$00D0B6
|
7 bytes |
Code |
Modified by Yoshi Player Patch: This one changes the death animation. |
New Death Animation
|
$00D0D8
|
3 bytes |
Hex Edit |
Hijacked by the Retry System (+ Multiple Checkpoints) v2.06b patch by worldpeace and LX5.
It NOPs out the code that decrements the player's lives, if !lose_lives = 1. Otherwise, it restores the original code (DEC $0DBE). |
$00D0DE
|
1 byte |
Hex Edit |
Modified by AddmusicK.
Changes the game over song number. |
$00D0E6
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Time-Up + SFX Patch.
JML, jumps to the main code. |
$00D0E6
|
5 bytes |
Jump (JML/JSL) |
Modified by Time Up Fix, by Alcaro.
JSL : NOP, hijacks the end of the non-game-over death sequence to bypass the "TIME UP" message unless the timer frame counter is set to a special "death from time up" value. |
$00D107
|
1 byte |
Opcode |
Modified by Yoshi Player Patch: The death animation ends with a RTL, not a RTS. |
$00D11C
|
1 byte |
Opcode |
Modified by Yoshi Player Patch: The death animation ends with a RTL, not a RTS. |
$00D174
|
2 bytes |
Hex Edit |
Modified by the Replace Cape with Double Jump patch. It prevents $1407 to be used as part of a branch condition, since its purpose has been changed by the patch. |
$00D179
|
2 bytes |
Hex Edit |
Modified by the Replace Cape with Double Jump patch. It prevents $1407 to be reset when touching a Fire Flower. |
$00D24E
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Horizontal Pipe Exiting Sound Fix Patch, by RussianMan.
JSL, A jump to a routine that handles Mario's exiting from a horizontal pipe, adding the sound it missed in the original code. |
$00D2B2
|
4 bytes |
Jump (JML/JSL) |
Modified by Lunar Magic. |
$00D5F2
|
4 bytes |
Jump (JML/JSL) |
Modified by Super Mario Land 2-Styled Spinjump. Jumps to SML2 spin jump code. |
$00D600
|
4 bytes |
Jump (JML/JSL) |
Modified by Disable Ducking, by Iceguy/Meirdent.
JSL, modifies the normal check for holding Down to duck to either factor in powerup status, or always disregard the ducking input. |
$00D630
|
4 bytes |
Jump (JML/JSL) |
Hijacked by Super Mario 64 Long & U-Jump patch. Adds Long and U-Jump abilities. |
$00D63E
|
1 byte |
Opcode |
Modified by Super Mario Land 2-Styled Spinjump. Prevents spin jumping. |
$00D645
|
1 byte |
Hex Edit |
Modified by Yoshi Player Patch: This edit prevents you to perform a spin jump. |
$00D649
|
5 bytes |
Jump (JML/JSL) |
Modified by the Separate Jump SFX patch, by Lui.
JSL : NOP, changes the SFX of a regular spin jump to a custom sound that varies with current powerup if set to do so. Reverts the hijack to the original values otherwise. |
$00D65E
|
5 bytes |
Jump (JML/JSL) |
Modified by the Separate Jump SFX patch, by Lui.
JSL : NOP, changes the SFX of a regular jump to a custom sound that varies with current powerup if set to do so. Reverts the hijack to the original values otherwise. |
$00D65E
|
5 bytes |
Code |
Hijacked by AddmusicK.
Changes the jump SFX number, and remaps it to either $1DFC or $1DF9.
If !JumpSFXOn1DFC == !true, it writes "LDA #$35 : STA $1DFC", otherwise it writes "LDA #$2B : STA $1DF9". |
$00D663
|
5 bytes |
Jump (JML/JSL) |
Modified by GreenHammerBro's 'Player X Speed Fix' patch. It hijacks the jump speed table depending on the player's X speed. [JML : NOP] |
$00D663
|
5 bytes |
Jump (JML/JSL) |
Modified by Expensive Jump. Jumps to the main code. |
$00D6B9
|
2 bytes |
Hex Edit |
Modified by the Replace Cape with Double Jump patch. It disables part of the cape's gliding physics. |
$00D706
|
5 bytes |
Jump (JML/JSL) |
Modified by Turning SFX. Plays sound effect when turning. |
$00D718
|
1 byte |
Code |
Modified by Yoshi Player Patch: Yoshi is always running. |
$00D742
|
4 bytes |
Jump (JML/JSL) |
Modified by GreenHammerBro's 'Player X Speed Fix' patch. Jumps to the main acceleration fix routine. [JML] |
$00D7E7
|
2 bytes |
Hex Edit |
Modified by the Replace Cape with Double Jump patch. It disables part of the cape's gliding physics. |
$00D806
|
2 bytes |
Hex Edit |
Modified by the Replace Cape with Double Jump patch. It disables the cape's flying physics. |
$00D844
|
2 bytes |
Hex Edit |
Modified by the Replace Cape with Double Jump patch. It disables part of the cape's gliding physics. |
$00D861
|
3 bytes |
Hex Edit |
Modified by the Replace Cape with Double Jump patch. It disables part of the cape's gliding physics. |
$00D86D
|
2 bytes |
Hex Edit |
Modified by the Replace Cape with Double Jump patch. It disables part of the cape's gliding physics. |
$00D884
|
2 bytes |
Hex Edit |
Modified by the Replace Cape with Double Jump patch. It disables part of the cape's gliding physics. |
$00D8E2
|
3 bytes |
Hex Edit |
Modified by the Replace Cape with Double Jump patch. It allows for the "continuous Yoshi flight" feature, depending on a define set in the patch code. |
$00D8EB
|
2 bytes |
Hex Edit |
Modified by the Replace Cape with Double Jump patch. It disables cape flight. |
$00D904
|
4 bytes |
Jump (JML/JSL) |
Modified by the Limited Yoshi Flying patch, by SkywinDragoon.
JML, hijacks a portion of the player gravity routine to disable Yoshi flight after a custom counter has reached a certain limit. |
$00D908
|
5 bytes |
Jump (JML/JSL) |
Hijacked by the Cape float sound routine. It jumps to the routine's main code. |
$00D98D
|
2 bytes |
Hex Edit |
Modified by the Replace Cape with Double Jump patch. It prevents $1407 to be reset when Mario is in water. |
$00D9ED
|
2 bytes |
Code |
Modified by Yoshi Player Patch: This one disables swimming by pressing A (pressing A allows you to throw an egg). |
$00DA33
|
4 bytes |
Jump (JML/JSL) |
Modified by Disable Ducking, by Iceguy/Meirdent.
JSL, modifies the underwater check for holding Down to duck to either factor in powerup status, or always disregard the ducking input. |
$00DA6C
|
4 bytes |
Jump (JML/JSL) |
Modified by the patch included in GreenHammerBro's SMB3 screen scrolling pipes.
It makes the pipes compatible with Layer 3 tides. |
$00DAA9
|
5 bytes |
Jump (JML/JSL) |
Modified by Spike Swim Fix, by yoshifanatic. Jumps to the hurt-fix routine when big Mario swims down to a muncher/spike. |
$00DBA5
|
5 bytes |
Jump (JML/JSL) |
Modified by the Separate Jump SFX patch, by Lui.
JSL : NOP, changes the "jump off vine/net" SFX from the normal jump sound to a custom sound that varies with current powerup if set to do so. Reverts the hijack to the original values otherwise. |
$00DBA5
|
5 bytes |
Code |
Hijacked by AddmusicK.
Changes the jump SFX number, and remaps it to either $1DFC or $1DF9.
If !JumpSFXOn1DFC == !true, it writes "LDA #$35 : STA $1DFC", otherwise it writes "LDA #$2B : STA $1DF9". |
$00DBCA
|
6 bytes |
Jump (JML/JSL) |
Modified by the No 1-UPS While Climbing patch, by wiiqwertyuiop.
Resets the consecutive kill counter when climbing. |
$00DC45
|
5 bytes |
Jump (JML/JSL) |
Modified by Reverse Gravity. Inverts the player's Y speed. |
$00DCEC
|
554 bytes |
Hex Edit |
Modified by 32×32 Player Tilemap Patch, by ExE Boss and Ladida. Edit applied by included file hexedits.asm.
Replaces player sprite tile positioning tables to accommodate the expanded tilemap. |
$00DF17
|
1 byte |
Hex Edit |
Modified by the Big Mario -> Small Mario GFX patch, by K3fka.
Changes big Mario's tileset to be that of small Mario. |
$00DF1A
|
182 bytes |
Table |
Modified by Yoshi Player Patch: Fixes the tile expansion table (8x8 tile index) for Yoshi's graphics. |
$00DFDA
|
4 bytes |
Hex Edit |
Modified by 32×32 Player Tilemap Patch, by ExE Boss and Ladida. Edit applied by included file hexedits.asm.
Replaces part of the player graphics tilemap table to accommodate the expanded tilemap. |
$00E00C
|
384 bytes |
Table |
Modified by Yoshi Player Patch: Fixes the tilemap table for Yoshi's graphics. |
$00E18E
|
70 bytes |
Hex Edit |
Modified by 32×32 Player Tilemap Patch, by ExE Boss and Ladida. Edit applied by included file hexedits.asm.
Replaces tile properties index table to accommodate the expanded tilemap. |
$00E2E3
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Star Time Low SFX patch by StackDino.
JSL, jumps to the code that plays the "P-Switch running out" SFX when the star timer reaches the value $1E (30). |
$00E2EE
|
9 bytes |
Hex Edit |
Modified by AddmusicK.
BRA + : NOP #7 +, skips over code that manipulates $0DDA. |
$00E303
|
5 bytes |
Code |
Hijacked by the Power Surge Patch, by Glyph Phoenix.
NOP #5, disables music changing with P-Switch/directional coins. |
$00E304
|
1 byte |
Hex Edit |
Modified by AddmusicK.
Changes the P-Switch song number. |
$00E31B
|
4 bytes |
Jump (JML/JSL) |
Modified by Custom Mario Palettes, handles the patch's main functions. |
$00E346
|
6 bytes |
Jump (JML/JSL) |
Modified by Reverse Gravity. Seems to fix an interaction bug. |
$00E370
|
2 bytes |
Code |
Modified by 32×32 Player Tilemap Patch, by ExE Boss and Ladida. Edit applied by the main patch.
BEQ $19, modifies a branch to skip over code that adjusts player sprite tile size when displaying the big Mario P-balloon pose. |
$00E381
|
2 bytes |
Code |
Modified by 32×32 Player Tilemap Patch, by ExE Boss and Ladida. Edit applied by the main patch.
BNE $08, modifies a branch to skip over code that adjusts player sprite tile size when displaying the big Mario P-balloon pose. |
$00E385
|
8 bytes |
Code |
Modified by 32×32 Player Tilemap Patch, by ExE Boss and Ladida. Edit applied by the main patch.
NOP #6 : LDA #$F8, preps the player sprite drawing routine to always draw four 16x16 tiles. |
$00E3B0
|
16 bytes |
Code |
Modified by 32×32 Player Tilemap Patch, by ExE Boss and Ladida. Edit applied by the main patch.
See details for code. Modifies the player sprite drawing routine setup to read from the expanded tilemap. |
Code
|
$00E3CD
|
5 bytes |
Jump (JML/JSL) |
Modified by Invincible Mario Palette Changer. Jumps to the main code. |
$00E3E4
|
2 bytes |
Code |
Modified by 32×32 Player Tilemap Patch, by ExE Boss and Ladida. Edit applied by the main patch.
BRA $06, modifies the player sprite OAM configuration routine to bypass flipping one of the player's 16x16 tiles when displaying the big Mario P-balloon pose. |
$00E3FF
|
2 bytes |
Hex Edit |
Modified by the Replace Cape with Double Jump patch. If a flag is set in the code, it prevents the cape image from being shown. |
$00E46D
|
4 bytes |
Jump (JML/JSL) |
Modified by Reverse Gravity. Controls how the player's graphics should flip. |
$00E49A
|
4 bytes |
Jump (JML/JSL) |
Modified by the Victory Pose Fix Patch, by TheBiob.
A JSL that jumps to a code that fixes small Mario's head position in his victory pose. |
$00E98C
|
4 bytes |
Jump (JML/JSL) |
Modified by the patch included in the Single Screen UberASM by TheBiob.
It makes so Mario doesn't trigger a side exit when crossing the borders of the screen. |
$00E991
|
4 bytes |
Jump (JML/JSL) |
Modified by the patch included in the Horizontal/Vertical Level Wrap UberASM by Thomas.
It makes so, when using the vertical wrap, Mario doesn't trigger a side exit when he crosses the borders of the screen. |
$00E99C
|
4 bytes |
Jump (JML/JSL) |
Modified by the Side Exit Triggers Goal patch, by RussianMan.
JSL, modifies the "side exit enabled" state to decide whether to activate an event. |
$00E9F6
|
5 bytes |
Jump (JML/JSL) |
Modified bt Walljump/Note Block Glitch Fix. Avoids clipping glitches at both sides of the screen/level's solid limits. |
$00EA16
|
12 bytes |
Code |
Modified by Walljump/Note Block Glitch Fix. It NOPs out the entire SMW anti-clipping code to run the patch's one later. |
$00EA18
|
6 bytes |
Code |
Hijacked by the SMB3 Screen Scrolling Pipes 4.0.0, by HammerBrother.
Restores the original code in case !Setting_SSP_Hijack_00EA18 is changed to 0. Only applied if the Walljump/Note Block Glitch Fix patch is not applied in the rom. |
$00EA18
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the SMB3 Screen Scrolling Pipes 4.0.0, by HammerBrother.
JML, hijacks the position offset for the player exiting a vertical pipe. Only applied if the Walljump/Note Block Glitch Fix patch is not applied in the rom and !Setting_SSP_Hijack_00EA18 == 1. |
$00EA82
|
1 byte |
Hex Edit |
Modified by Yoshi Player Patch: Yoshi can't perform a spin jump out of water. |
$00EA8D
|
5 bytes |
Jump (JML/JSL) |
Modified by the Separate Jump SFX patch, by Lui.
JSL : NOP, changes the "spin jump out of water" SFX from the spin jump sound to a custom sound that varies with current powerup if set to do so. Reverts the hijack to the original values otherwise. |
$00EAA9
|
5 bytes |
Jump (JML/JSL) |
Modified by the patch included in GreenHammerBro's SMB3 screen scrolling pipes.
JSL : NOP, backups Mario's blocked status ($7E0077) before the custom block code is executed, otherwise it'd always be 0 when loaded during the block's code. |
$00EAE1
|
4 bytes |
Jump (JML/JSL) |
Modified by Layer 2+3 Wallrun Triangle Fix patch. Checks which layers are enabled/if triangle is on layer 2 and applies it's intended mechanics. |
$00EB77
|
4 bytes |
Jump (JML/JSL) |
Modified by the "Freeram Controlled Hitbox" patch. Jumps to the first section of the main code. |
$00EB79
|
2 bytes |
Hex Edit |
Modified by Yoshi Player Patch: Due to the lack of collectable powerups, "small" Yoshi uses the same hitbox as big Yoshi. |
$00EC10
|
5 bytes |
Jump (JML/JSL) |
Hijacked by NSMB Star Coins: This tells the game that we're entering a level from a sublevel, not from the overworld (doors). |
$00EC7E
|
5 bytes |
Jump (JML/JSL) |
Modified by Walljump/Note Block Glitch Fix. Runs the patch's anti-clipping routine (fixes wall-jumping/clipping with note blocks included). |
$00EC7E
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Layer2InteractionFlag patch included in the Wall Stick & Jump UberASM, by RussianMan.
If !Uninstall is 0 it jumps to code (JSL) that ensures Mario's positions are updated correctly with moving Layer 2 when sticking to a wall, before restoring the hijacked code. Otherwise, if !Uninstall is set to 1, restores the original code. |
$00ED14
|
4 bytes |
Jump (JML/JSL) |
Modified by Reverse Gravity. Fixes interaction with ceilings when in reversed gravity mode. |
$00ED1C
|
8 bytes |
Jump (JML/JSL) |
Modified by Walljump/Note Block Glitch Fix. Runs a clipping fix for Super Mario (big Mario) getting inside one-block high spaces. |
$00EE17
|
4 bytes |
Jump (JML/JSL) |
Modified by Reverse Gravity. It's a check placed before the interaction with ground fix. |
$00EE35
|
4 bytes |
Jump (JML/JSL) |
Modified by Layer 2+3 Wallrun Triangle Fix patch. Checks enabled layers and applies player sliding with cape on triangle. |
$00EE69
|
2 bytes |
Hex Edit |
Modified by Yoshi Player Patch: Due to the lack of collectable powerups, "small" Yoshi can also break Turn Blocks and not just big Yoshi. |
$00EEC3
|
1 byte |
Hex Edit |
Modified by AddmusicK.
Changes the "Stage clear" song number. |
$00EECC
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Yump Reward / No-Yump Penalty Patch, by JamesD28.
JML, hijacks the display message routine so that if the prize gives coins, the message doesn't display until all of the coins are done being collected. |
$00EED4
|
5 bytes |
Jump (JML/JSL) |
Modified by Reverse Gravity. Fixes the interaction with ground when in reversed gravity mode. |
$00EF60
|
2 bytes |
Hex Edit |
Modified by SFX on Landing. Makes it so falling speed will trigger landing sound. |
$00EF6B
|
4 bytes |
Jump (JML/JSL) |
Modified by Sound on Landing. Check for falling speed to play sound effect on landing. |
$00EF7C
|
2 bytes |
Hex Edit |
Modified by the Replace Cape with Double Jump patch. It prevents the code from branching after reading $1407, since its purpose has been changed by the patch. |
$00EF87
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Red Yoshi's Fire Stomp patch, by RussianMan.
JML, jumps to code that allows Red Yoshi to produce fireballs when stomping the ground, when he has a yellow or disco Shell in his mouth. |
$00F048
|
4 bytes |
Jump (JML/JSL) |
Modified by Layer 2+3 Wallrun Triangle Fix patch. Saves layer information for triangle check. |
$00F182
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Bounce Blocks Death Fix patch, by KevinM.
JML, jumps to a check that prevents bounce blocks from being triggered if Mario is dying. |
$00F18D
|
6 bytes |
Jump (JML/JSL) |
Modified by Reverse Gravity. Fixes bounce sprites. |
$00F2CD
|
7 bytes |
Jump (JML/JSL) |
Modified by Midway Cutoff Fix by StackDino.
Changes tiles for midway bar object after crossing it. |
$00F2DB
|
2 bytes |
Hex Edit |
Modified by Lunar Magic.
NOPs out the original code (BEQ $F2E0) which disables the (unused) effect that $7E13CD has in the original game. |
$00F2E0
|
8 bytes |
Jump (JML/JSL) |
Modified by SMB2-Styled Health Bar, by Demonsul and KilloZappit.
A JML to a routine that deals with adding up to the player's health if the midway point is crossed. |
$00F2E2
|
1 byte |
Hex Edit |
Hijacked by the Retry System (+ Multiple Checkpoints) v2.06b patch by worldpeace and LX5.
If !midway_powerup = 1, it writes $D0 (vanilla), otherwise it writes $80 (which makes midways never give a powerup). |
$00F2E8
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Retry System (+ Multiple Checkpoints) v2.06b patch by worldpeace and LX5.
JML, it hijacks the midway bar routine to handle the checkpoint (mainly, calculate the new entrance to set). |
$00F2E8
|
6 bytes |
Jump (JML/JSL) |
Hijacked by NSMB Star Coins: This one transfers the currently collected coins into the midway point buffer. |
$00F332
|
53 bytes |
Code |
Modified by Yoshi Coin Fix, by imamelia.
Restructures the Yoshi coin collection routine. Ends with a JML to custom code. |
$00F33F
|
7 bytes |
Jump (JML/JSL) |
Modified by Yoshi Coin Score Fix. Swaps JSL and INC's places and turns INC $1422 to LDA $1420, so it's used for check in JSL routine. |
$00F346
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Yoshi Coin Counter Patch, by Darolac.
JML, modifies the "all Yoshi coins collected" routine to also increment the "number of levels in which all Yoshi coins were found" counter. |
$00F358
|
5 bytes |
Jump (JML/JSL) |
Modified by the Dragon/Yoshi Coin Explanation Message patch, by Telinc1.
JSL : NOP, hijacks playing the Yoshi coin collection sound effect to add message display functionality. |
$00F35D
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Individual Dragon Coin Save patch by worldpeace, JackTheSpades and LX5.
JML, it modifies the code of the Dragon Coin tiles to mark the coin as collected and to spawn custom map16 tiles to replace the coin. |
$00F367
|
4 bytes |
Jump (JML/JSL) |
Modified by Coins Give Points by Blind Devil.
Modifies coins to give score upon collection. |
$00F367
|
4 bytes |
Jump (JML/JSL) |
Modified by the "Beat level by collecting all of the coins" patch. Checks how many coins have been collected when a coin is picked up. |
$00F377
|
15 bytes |
Code |
Modified by Yoshi Coin Score Fix. Replaces original Yoshi Coin's score giving routine, so it now checks number of yoshi coins being collected before increasing score value and necessary addresses. |
$00F37D
|
13 bytes |
Code |
Hijacked by the No Consecutive Awards Patch, by Koopster.
A piece of code that remove score award calculations from the Yoshi Coins. |
$00F439
|
5 bytes |
Jump (JML/JSL) |
Hijacked by NSMB Star Coins: This tells the game that we're entering a level from a sublevel, not from the overworld (pipes). |
$00F44D
|
4 bytes |
Jump (JML/JSL) |
Modified by Reverse Gravity. Fixes interaction points for reversed gravity mode. |
$00F451
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Level Constrain v3.4 patch by HammerBrother: This constrains Mario's interaction points for blocks within the level borders. |
$00F478
|
3 bytes |
Opcode |
Modified by Lunar Magic. Remaps CMP.W #$01B0 to CMP.W $13D7. |
$00F47E
|
1 byte |
Code |
Modified by Lunar Magic. |
$00F488
|
1 byte |
Code |
Modified by Lunar Magic. |
$00F492
|
4 bytes |
Opcode |
Modified by Lunar Magic. Remaps ADC.L $00BA60,X to ADC.L $000CB6,X. |
$00F49A
|
4 bytes |
Opcode |
Modified by Lunar Magic. Remaps ADC.L $00BA9C,X to ADC.L $000CD6,X. |
$00F4A0
|
3 bytes |
Code |
Modified by Lunar Magic. |
$00F4DE
|
3 bytes |
Miscellaneous |
Modified by Lunar Magic.
A modification of a JSL's address to jump to $06f660 (was originally JSL $00F545) handle custom map 16 for Mario's interaction with the blocks. |
Hijacked Code
|
$00F4EB
|
1 byte |
Code |
Modified by Lunar Magic. |
$00F4F3
|
3 bytes |
Opcode |
Modified by Lunar Magic. Remaps CMP.W #$01B0 to CMP.W $13D7. |
$00F50D
|
4 bytes |
Opcode |
Modified by Lunar Magic. Remaps ADC.L $00BA70,X to ADC.L $000CC6,X. |
$00F515
|
4 bytes |
Opcode |
Modified by Lunar Magic. Remaps ADC.L $00BAAC,X to ADC.L $000CE6,X. |
$00F5A3
|
7 bytes |
Jump (JML/JSL) |
Modified by Reverse Gravity. Moves the death pit to above when in reverse gravity mode. |
$00F5B2
|
5 bytes |
Jump (JML/JSL) |
Modified by Yoshi Player Patch: Yoshi takes 5 damage and is thrown upwards instead of getting killed when falling into a bottomless pit. |
$00F5B2
|
4 bytes |
Jump (JML/JSL) |
Modified by Disable Death Flag patch. Disables death from pits and adds bounce on flag. |
$00F5B2
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Retry System (+ Multiple Checkpoints) v2.06b patch by worldpeace and LX5.
JSL, it makes so the retry code is executed when Mario falls in a pit. |
$00F5B7
|
5 bytes |
Jump (JML/JSL) |
Modified by Yoshi Player Patch: A custom hurt routine is implemented. |
$00F5C6
|
6 bytes |
Jump (JML/JSL) |
Modified by Reset Coins on Hurt, by MovementThruPortals.
JSL : BRA $00, modifies the hurt routine to reset current player coin count. |
$00F5D5
|
4 bytes |
Jump (JML/JSL) |
Modified by Invincible Mario with KnockBack, by Kevinskie555.
JML, modifies the hurt routine to avoid setting a powerdown state (or death if small) while giving speed to the player. |
$00F5D5
|
4 bytes |
Jump (JML/JSL) |
Modified by SMB2-Styled Health Bar, by Demonsul and KilloZappit.
Modifies the hurt routine to take the player's health down if applicable. |
$00F5DB
|
2 bytes |
Hex Edit |
Modified by the Replace Cape with Double Jump patch. It prevents the glide state to be reset when hurt, since the glide physics are disabled by the patch. |
$00F5F3
|
5 bytes |
Jump (JML/JSL) |
Hijacked by Better Powerdown to change the powerdown animation.
(It also puts an RTL behind the JSL, therefore turning the rest of the hurt code obsolete.) |
$00F5F8
|
4 bytes |
Hex Edit |
Modified by "Remove Status Bar" patch. Disables item box drop on hurt. |
$00F5F8
|
4 bytes |
Code |
Modified by SMB2-Styled Health Bar, by Demonsul and KilloZappit.
Disables the item box auto-drop if the player is hurt. |
Follow Us On