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SMW Memory Map
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Hijack Address Length Type Description Details
$01D5DE 4 bytes Jump (JML/JSL) Modified by the Multicolored Parachute patch, by Isikoro.

JML, modifies the shared Para-Bomb and Para-Goomba parachute graphics routine to set the palette based on the sprite's X position.
$01D6C4 7 bytes Code Modified by Line-Guided Rope Length Fix, by imamelia.

Modifies the line-guided rope sprite init routine to set a custom table with even/odd X position data.
$01D6D2 6 bytes Jump (JML/JSL) Optionally modified by the Sprite Properties Depending on the Extra Bit patch, by KevinM.

JSL : NOP #2, modifies the Line-Guided Platform init routine to set platform size/appearance based on the extra bit instead of X position.
$01D6F0 4 bytes Jump (JML/JSL) Optionally modified by the Sprite Properties Depending on the Extra Bit patch, by KevinM.

JSL, modifies the shared Line-Guided enemy sprites init routine (Fuzzy, Grinder, Chainsaws) to set movement direction based on the extra bit instead of X position.
$01D97B 4 bytes Opcode Modified by Lunar Magic. Remaps ADC.L $00BA60,X to ADC.L $000CB6,X.
$01D981 4 bytes Opcode Modified by Lunar Magic. Remaps LDA.L $00BA9C,X to LDA.L $000CD6,X.
$01D9E1 4 bytes Jump (JML/JSL) Modified by Rope Fix. Jumps to the code that applies the line-guide fix.
$01DA17 5 bytes Jump (JML/JSL) Modified by Rope Fix. Jumps to the code that applies the ground fix.
$01DC73 7 bytes Code Modified by Line-Guided Rope Length Fix, by imamelia.

Modifies the line-guided rope graphics routine to draw the long or short rope based on a custom table rather than slot/sprite memory settings.
$01DCC3 7 bytes Code Modified by Line-Guided Rope Length Fix, by imamelia.

Modifies the line-guided rope graphics routine to draw the long or short rope based on a custom table rather than slot/sprite memory settings.
$01E1C8 5 bytes Jump (JML/JSL) Modified by Yoshi Player Patch: enables a custom main routine for the Keyhole sprite that checks for the custom key sprite instead of SMW's keys.
$01E1DB 5 bytes Jump (JML/JSL) Modified by Keyhole Fix, by Davros.

JML : NOP, modifies the Keyhole sprite routine to run "sprites locked" and "offscreen" checks.
$01E2E0 10 bytes Jump (JML/JSL) Modified by Proximity Wraparound fix. Replaces monty moles' horizontal proximity check with 16-bit one.
$01E2F3 4 bytes Jump (JML/JSL) Modified by Level specific speeds for Monty Moles and Hammers. Points to the monty mole routine.
$01E2FB 1 byte Data Modified by Level specific speeds for Monty Moles and Hammers. Monty Mole's timer, slow mode.
$01E301 1 byte Data Modified by Level specific speeds for Monty Moles and Hammers. Monty Mole's timer, fast mode.
$01E453 8 bytes Code Modified by the Crumbled Tiles Split patch, by Darolac.

Writes a JML followed by a four byte table; modifies the dry bones/bony beetle shared collapsed-state graphics routine to select different tiles based on sprite number.
$01E691 1 byte Hex Edit Modified by Yoshi Player Patch: Prevents spin jumping from a springboard.
$01E6B0 5 bytes Jump (JML/JSL) Modified by the Springboard Fixes patch by MiracleWater.

JML : NOP, modifies the spring's interaction routine to honor the "disable interaction with player" timer to prevent re-grabs.
$01E6B5 4 bytes Jump (JML/JSL) Hijacked by the SMB2 Holding patch: This one enables the function of $154C,x to the spring board so that it gets intangible after dropping or throwing it.
$01E6CE 4 bytes Jump (JML/JSL) Hijacked by the SMB2 Holding patch: This one is for picking up a springboard.
$01E6D2 6 bytes Jump (JML/JSL) Hijacked by the Can't Pick Up Items When Small patch. It jumps to the code that makes Mario not pick up the Springboard if he's small.
$01E6DA 5 bytes Jump (JML/JSL) Modified by the Springboard Fixes patch by MiracleWater.

JML : NOP, modifies the spring's "set carried state" routine to bypass the "clear X speed and push player to side of sprite" routine as shared with the Key and P-Switch.
$01E75B 5 bytes Jump (JMP/JSR) Modified by Item Box Sprite Fix, by Davros/Romi.

JML : NOP, hijacks shared P-Switch/Display Text sprite main routine to execute custom blink-fall code for various sprites.
$01E762 6 bytes Code Modified by Lunar Magic.
Part of the Sprite 19 fix. If that isn't installed, this is instead replaced with a JSL to $03BCA0, where the correct starting submap is set.
$01E768 4 bytes Jump (JML/JSL) Modified by the Message Box Expansion patch. Jumps to new code that handles messages for the Display Message 1 sprite.
$01E7B0 4 bytes Jump (JML/JSL) Modified by Cloud Timer Indication patch. Makes use of misc. sprite ram to see if sprite should not display graphics for blinking, and handle blinking timer.
$01E7D0 4 bytes Jump (JML/JSL) Modified by Lakitu Cloud Timer, by Erik.

JML, modifies the "Lakitu cloud dissipates" routine to bypass resummoning a Lakitu if the cloud's extra bit = 1.
$01E839 4 bytes Jump (JML/JSL) Modified by Lakitu Cloud Timer, by Erik.

JSL, modifies the "boarding Lakitu cloud" routine to set a time limit if the extra bit = 1.
$01E8CD 5 bytes Jump (JML/JSL) Modified by Cloud Timer Indication. Checks if cloud should display graphics or not.
$01EB16 4 bytes Jump (JML/JSL) Modified by Perfect Disable Ducking. Fix ducking on yoshi.
$01EB16 4 bytes Jump (JML/JSL) Modified by Disable Ducking, by Iceguy/Meirdent.

JSL, modifies the on-Yoshi check for holding Down to duck to either factor in powerup status, or always disregard the ducking input.
$01EC29 4 bytes Jump (JML/JSL) Modified by "Customized Yoshi Messages Patch". Changes the way yoshi's rescue message works so it can display any message.
$01EC3B 4 bytes Jump (JML/JSL) Modified by the Message Box Expansion patch. Jumps to new code that handles Yoshi's rescue message.
$01EE8D 5 bytes Jump (JML/JSL) Modified by Yoshi Sparkles patch, by leod.

JSL : NOP, hijacks a portion of Yoshi's run-every-frame code to generate cosmetic sparkles.
$01F0D3 42 bytes Code Modified by the Edible Blocks patch, by Thomas.

Overwrites the default "eaten berry" routines with custom code. Contains a JSL to code that runs one of up to 255 custom eaten block routines. Overwrites and recreates the routine that awards a coin for eating a normal non-berry sprite.
$01F2E4 5 bytes Jump (JML/JSL) Hijacked by the Don't Get Stuck In Walls Fix patch by RussianMan.
(JSL : NOP) It hijacks Yoshi's "spit item" routine to store the inverse direction the sprite was spit by Yoshi, for later use.
$01F3D6 1 byte Opcode Modified by the Edible Blocks patch, by Thomas.

RTS, bypass running the Yoshi tongue drawing and processing routines in situations in which neither should exert any effect. Optionally enabled.
$01F3F4 1 byte Opcode Modified by the Edible Blocks patch, by Thomas.

RTS, bypass running the Yoshi tongue drawing and processing routines in situations in which neither should exert any effect. Optionally enabled.
$01F3FA 1 byte Opcode Modified by the Edible Blocks patch, by Thomas.

RTS, bypass running the Yoshi tongue drawing and processing routines in situations in which neither should exert any effect. Optionally enabled.
$01F469 1 byte Data Modified by $02xx OAM Remapper. Remaps Yoshi tongue's OAM slots: it uses 5 slots in a row, starting from the one defined in the patch.
$01F651 4 bytes Jump (JML/JSL) Hijacked by the Throw Blocks and Dry Bones interaction with Yoshi fix patch by KevinM.
It modifies the routine that makes Yoshi interact with other sprites to avoid interaction with throw blocks and Dry Bones in the crumbled state.
$01F71D 5 bytes Jump (JML/JSL) Hijacked by Play as Yoshi: Changes Yoshi's interaction so that sprites hurt the player, not that Yoshi runs away.
$01F764 5 bytes Jump (JML/JSL) Modified by the Baby Yoshi & Yoshi Egg Fix patch, by Davros.

JML : NOP, modifies the main Yoshi egg sprite routine to execute several fixes.
$01F76E 12 bytes Jump (JML/JSL) Modified by Proximity Wraparound fix. Replaces Yoshi Egg's horizontal proximity check with 16-bit one.
$01F83D 5 bytes Jump (JML/JSL) Modified by the Yoshi Egg Block Fix patch, by yoshifanatic. Jumps to the main routine of the patch.
$01F86C 7 bytes Jump (JML/JSL) Hijacked by SMA2 Yoshi blocks: Preserves the colour when a Yoshi is spawned from an egg from a block.
$01FB28 2 bytes Opcode Modified by Minimalist Course Clear so it loads a custom waiting value that determines when to fade back to the overworld after beating a boss.
$01FFBF 17 bytes Code Hijacked by the Power Surge Patch, by Glyph Phoenix.

A piece of code that converts any earned Bonus Stars to star timer.
$028008 106 bytes Jump (JML/JSL) Modified by the Instant Item Box v1.4 patch. Jumps to the main code and pads to address $028072.
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