SMW Memory Map
Displaying 50 out of 2326 addresses.
View: moderated | waiting (13)
Hijack Address | Length | Type | Description | Details |
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$00D147 | 5 bytes | Jump (JML/JSL) | Hijacked by the Sprite Health Bar patch, by Koopster. JML : NOP, increments the player's health when the mushroom grow up animation finishes. |
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$00D16F | 5 bytes | Jump (JML/JSL) | Hijacked by the Sprite Health Bar patch, by Koopster. JML : NOP, turns the player invisible during the hurt animation (only when !PowerdownFreeze is active). |
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$00D174 | 2 bytes | Hex Edit | Modified by the Replace Cape with Double Jump patch. It prevents $1407 to be used as part of a branch condition, since its purpose has been changed by the patch. | |
$00D179 | 2 bytes | Hex Edit | Modified by the Replace Cape with Double Jump patch. It prevents $1407 to be reset when touching a Fire Flower. | |
$00D1B2 | 4 bytes | Jump (JML/JSL) | Modified by Ultimate Screen Teleporter by mario90. If !RemovePipeCenter = 1, makes it so the player's y-position isn't altered when entering a side teleport. |
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$00D1DB | 4 bytes | Jump (JML/JSL) | Modified by Ultimate Screen Teleporter by mario90. Fixes pipe exits. |
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$00D231 | 5 bytes | Jump (JML/JSL) | Modified by Ultimate Screen Teleporter by mario90. If !RemovePipePriority = 1, makes it so the player retains priority when entering side teleport. |
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$00D23A | 4 bytes | Jump (JML/JSL) | Hijacked by the Mario & Friends Character Switching patch, by CircleFriendo. JML, clears the player's Y speed during the vertical pipe exiting animation to fix some bugs. |
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$00D24E | 4 bytes | Jump (JML/JSL) | Hijacked by the Horizontal Pipe Exiting Sound Fix Patch, by RussianMan. JSL, A jump to a routine that handles Mario's exiting from a horizontal pipe, adding the sound it missed in the original code. |
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$00D2B2 | 4 bytes | Jump (JML/JSL) | Modified by Lunar Magic. | |
$00D2B6 | 4 bytes | Jump (JML/JSL) | Hijacked by the Mario & Friends Character Switching patch, by CircleFriendo. JML, uses the vanilla vertical speed when the player gets shot out of a pipe cannon when the player rides Yoshi, otherwise loads a value set in RAM. |
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$00D5F2 | 4 bytes | Jump (JML/JSL) | Modified by Super Mario Land 2-Styled Spinjump. Jumps to SML2 spin jump code. | |
$00D600 | 4 bytes | Jump (JML/JSL) | Modified by Disable Ducking, by Iceguy/Meirdent. JSL, modifies the normal check for holding Down to duck to either factor in powerup status, or always disregard the ducking input. |
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$00D600 | 4 bytes | Jump (JML/JSL) | Modified by the NSMB Styled Carry System patch, by Francium and Isikoro. JML, modifies the routine that sets the ducking flag to never set the flag if carrying an item. |
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$00D630 | 4 bytes | Jump (JML/JSL) | Hijacked by Super Mario 64 Long & U-Jump patch. Adds Long and U-Jump abilities. | |
$00D63E | 1 byte | Opcode | Modified by Super Mario Land 2-Styled Spinjump. Prevents spin jumping. | |
$00D640 | 9 bytes | Jump (JML/JSL) | Hijacked by the Mario & Friends Character Switching patch, by CircleFriendo. JML : NOP #3 : BRA $15, only enables spin jump for Mario, when jumping on land. |
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$00D645 | 1 byte | Hex Edit | Modified by Yoshi Player Patch: This edit prevents you to perform a spin jump. | |
$00D649 | 5 bytes | Jump (JML/JSL) | Modified by the Separate Jump SFX patch, by Lui. JSL : NOP, changes the SFX of a regular spin jump to a custom sound that varies with current powerup if set to do so. Reverts the hijack to the original values otherwise. |
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$00D65E | 5 bytes | Jump (JML/JSL) | Modified by the Separate Jump SFX patch, by Lui. JSL : NOP, changes the SFX of a regular jump to a custom sound that varies with current powerup if set to do so. Reverts the hijack to the original values otherwise. |
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$00D65E | 5 bytes | Code | Hijacked by AddmusicK. Changes the jump SFX number, and remaps it to either $1DFC or $1DF9. If !JumpSFXOn1DFC == !true, it writes "LDA #$35 : STA $1DFC", otherwise it writes "LDA #$2B : STA $1DF9". |
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$00D663 | 5 bytes | Jump (JML/JSL) | Modified by Expensive Jump. Jumps to the main code. | |
$00D663 | 5 bytes | Jump (JML/JSL) | Modified by GreenHammerBro's 'Player X Speed Fix' patch. It hijacks the jump speed table depending on the player's X speed. [JML : NOP] | |
$00D663 | 5 bytes | Jump (JML/JSL) | Hijacked by the Mario & Friends Character Switching patch, by CircleFriendo. JML : NOP, uses the vanilla jump table when the player rides Yoshi, otherwise uses a table from a pointer set in RAM. |
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$00D676 | 5 bytes | Jump (JML/JSL) | Hijacked by the Best Raccoon+Cape Patch patch, by Chdata. JML : NOP, gives Raccoon and Cape Mario separate flight timers. |
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$00D6B9 | 2 bytes | Hex Edit | Modified by the Replace Cape with Double Jump patch. It disables part of the cape's gliding physics. | |
$00D6F8 | 5 bytes | Jump (JML/JSL) | Hijacked by the Mario & Friends Character Switching patch, by CircleFriendo. JML : NOP, uses the vanilla acceleration table when the player rides Yoshi, otherwise uses a table from a pointer set in RAM. |
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$00D706 | 5 bytes | Jump (JML/JSL) | Modified by Turning SFX. Plays sound effect when turning. | |
$00D718 | 1 byte | Code | Modified by Yoshi Player Patch: Yoshi is always running. | |
$00D71C | 9 bytes | Jump (JML/JSL) | Hijacked by the Mario & Friends Character Switching patch, by CircleFriendo. JML : NOP #5, uses the vanilla minimum speed to charge the p-meter when the player rides Yoshi, otherwise uses a value set in RAM. |
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$00D742 | 6 bytes | Jump (JML/JSL) | Hijacked by the Mario & Friends Character Switching patch, by CircleFriendo. JML : NOP #2, uses the vanilla horizontal max speed and acceleration tables when the player rides Yoshi, otherwise uses tables from a pointer set in RAM. |
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$00D742 | 4 bytes | Jump (JML/JSL) | Modified by GreenHammerBro's 'Player X Speed Fix' patch. Jumps to the main acceleration fix routine. [JML] | |
$00D77C | 5 bytes | Jump (JML/JSL) | Hijacked by the Mario & Friends Character Switching patch, by CircleFriendo. JML : NOP, uses the vanilla deceleration table when the player rides Yoshi, otherwise uses a table from a pointer set in RAM. |
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$00D7E7 | 2 bytes | Hex Edit | Modified by the Replace Cape with Double Jump patch. It disables part of the cape's gliding physics. | |
$00D806 | 2 bytes | Hex Edit | Modified by the Replace Cape with Double Jump patch. It disables the cape's flying physics. | |
$00D80C | 5 bytes | Jump (JML/JSL) | Hijacked by the Best Raccoon+Cape Patch patch, by Chdata. JML : NOP, prevents Mario from flying with the cape if Raccoon Mario is enabled. |
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$00D844 | 2 bytes | Hex Edit | Modified by the Replace Cape with Double Jump patch. It disables part of the cape's gliding physics. | |
$00D861 | 3 bytes | Hex Edit | Modified by the Replace Cape with Double Jump patch. It disables part of the cape's gliding physics. | |
$00D86D | 2 bytes | Hex Edit | Modified by the Replace Cape with Double Jump patch. It disables part of the cape's gliding physics. | |
$00D884 | 2 bytes | Hex Edit | Modified by the Replace Cape with Double Jump patch. It disables part of the cape's gliding physics. | |
$00D892 | 5 bytes | Jump (JML/JSL) | Hijacked by the Mario & Friends Character Switching patch, by CircleFriendo. JML : NOP, uses the vanilla gravity table for cape flight when the player rides Yoshi, otherwise loads a table from a pointer set in RAM. |
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$00D8A8 | 5 bytes | Jump (JML/JSL) | Modified by the Cape-Lift Limit patch, by JamesD28. JML : NOP, modifies the cape aircatch routine to impose a limit on the number of upward lifts possible per airtime. |
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$00D8E2 | 3 bytes | Hex Edit | Modified by the Replace Cape with Double Jump patch. It allows for the "continuous Yoshi flight" feature, depending on a define set in the patch code. | |
$00D8EB | 2 bytes | Hex Edit | Modified by the Replace Cape with Double Jump patch. It disables cape flight. | |
$00D904 | 4 bytes | Jump (JML/JSL) | Modified by the Limited Yoshi Flying patch, by SkywinDragoon. JML, hijacks a portion of the player gravity routine to disable Yoshi flight after a custom counter has reached a certain limit. |
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$00D904 | 4 bytes | Jump (JML/JSL) | Hijacked by the Best Raccoon+Cape Patch patch, by Chdata. JML, forces the player to press instead of hold jump in order to fly with Raccoon Mario. |
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$00D908 | 5 bytes | Jump (JML/JSL) | Hijacked by the Best Raccoon+Cape Patch patch, by Chdata. JML : NOP, gives Raccoon and Cape Mario different floating cooldown timers and plays a sound effect when floating with Raccoon Mario. |
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$00D908 | 5 bytes | Jump (JML/JSL) | Hijacked by the Cape float sound routine. It jumps to the routine's main code. | |
$00D911 | 5 bytes | Jump (JML/JSL) | Hijacked by the Best Raccoon+Cape Patch patch, by Chdata. JML, gives Raccoon and Cape Mario different hover and takeoff speeds. |
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$00D948 | 4 bytes | Jump (JML/JSL) | Hijacked by the Best Raccoon+Cape Patch patch, by Chdata. JML, sets up separate gravity tables for Raccoon and Cape Mario. |
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