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SMW Memory Map

Displaying 50 out of 2326 addresses.

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Hijack Address Length Type Description Details
$00D147 5 bytes Jump (JML/JSL) Hijacked by the Sprite Health Bar patch, by Koopster.

JML : NOP, increments the player's health when the mushroom grow up animation finishes.
$00D16F 5 bytes Jump (JML/JSL) Hijacked by the Sprite Health Bar patch, by Koopster.

JML : NOP, turns the player invisible during the hurt animation (only when !PowerdownFreeze is active).
$00D174 2 bytes Hex Edit Modified by the Replace Cape with Double Jump patch. It prevents $1407 to be used as part of a branch condition, since its purpose has been changed by the patch.
$00D179 2 bytes Hex Edit Modified by the Replace Cape with Double Jump patch. It prevents $1407 to be reset when touching a Fire Flower.
$00D1B2 4 bytes Jump (JML/JSL) Modified by Ultimate Screen Teleporter by mario90.

If !RemovePipeCenter = 1, makes it so the player's y-position isn't altered when entering a side teleport.
$00D1DB 4 bytes Jump (JML/JSL) Modified by Ultimate Screen Teleporter by mario90.

Fixes pipe exits.
$00D231 5 bytes Jump (JML/JSL) Modified by Ultimate Screen Teleporter by mario90.

If !RemovePipePriority = 1, makes it so the player retains priority when entering side teleport.
$00D23A 4 bytes Jump (JML/JSL) Hijacked by the Mario & Friends Character Switching patch, by CircleFriendo.

JML, clears the player's Y speed during the vertical pipe exiting animation to fix some bugs.
$00D24E 4 bytes Jump (JML/JSL) Hijacked by the Horizontal Pipe Exiting Sound Fix Patch, by RussianMan.

JSL, A jump to a routine that handles Mario's exiting from a horizontal pipe, adding the sound it missed in the original code.
$00D2B2 4 bytes Jump (JML/JSL) Modified by Lunar Magic.
$00D2B6 4 bytes Jump (JML/JSL) Hijacked by the Mario & Friends Character Switching patch, by CircleFriendo.

JML, uses the vanilla vertical speed when the player gets shot out of a pipe cannon when the player rides Yoshi, otherwise loads a value set in RAM.
$00D5F2 4 bytes Jump (JML/JSL) Modified by Super Mario Land 2-Styled Spinjump. Jumps to SML2 spin jump code.
$00D600 4 bytes Jump (JML/JSL) Modified by Disable Ducking, by Iceguy/Meirdent.

JSL, modifies the normal check for holding Down to duck to either factor in powerup status, or always disregard the ducking input.
$00D600 4 bytes Jump (JML/JSL) Modified by the NSMB Styled Carry System patch, by Francium and Isikoro.

JML, modifies the routine that sets the ducking flag to never set the flag if carrying an item.
$00D630 4 bytes Jump (JML/JSL) Hijacked by Super Mario 64 Long & U-Jump patch. Adds Long and U-Jump abilities.
$00D63E 1 byte Opcode Modified by Super Mario Land 2-Styled Spinjump. Prevents spin jumping.
$00D640 9 bytes Jump (JML/JSL) Hijacked by the Mario & Friends Character Switching patch, by CircleFriendo.

JML : NOP #3 : BRA $15, only enables spin jump for Mario, when jumping on land.
$00D645 1 byte Hex Edit Modified by Yoshi Player Patch: This edit prevents you to perform a spin jump.
$00D649 5 bytes Jump (JML/JSL) Modified by the Separate Jump SFX patch, by Lui.

JSL : NOP, changes the SFX of a regular spin jump to a custom sound that varies with current powerup if set to do so. Reverts the hijack to the original values otherwise.
$00D65E 5 bytes Jump (JML/JSL) Modified by the Separate Jump SFX patch, by Lui.

JSL : NOP, changes the SFX of a regular jump to a custom sound that varies with current powerup if set to do so. Reverts the hijack to the original values otherwise.
$00D65E 5 bytes Code Hijacked by AddmusicK.
Changes the jump SFX number, and remaps it to either $1DFC or $1DF9.
If !JumpSFXOn1DFC == !true, it writes "LDA #$35 : STA $1DFC", otherwise it writes "LDA #$2B : STA $1DF9".
$00D663 5 bytes Jump (JML/JSL) Modified by Expensive Jump. Jumps to the main code.
$00D663 5 bytes Jump (JML/JSL) Modified by GreenHammerBro's 'Player X Speed Fix' patch. It hijacks the jump speed table depending on the player's X speed. [JML : NOP]
$00D663 5 bytes Jump (JML/JSL) Hijacked by the Mario & Friends Character Switching patch, by CircleFriendo.

JML : NOP, uses the vanilla jump table when the player rides Yoshi, otherwise uses a table from a pointer set in RAM.
$00D676 5 bytes Jump (JML/JSL) Hijacked by the Best Raccoon+Cape Patch patch, by Chdata.

JML : NOP, gives Raccoon and Cape Mario separate flight timers.
$00D6B9 2 bytes Hex Edit Modified by the Replace Cape with Double Jump patch. It disables part of the cape's gliding physics.
$00D6F8 5 bytes Jump (JML/JSL) Hijacked by the Mario & Friends Character Switching patch, by CircleFriendo.

JML : NOP, uses the vanilla acceleration table when the player rides Yoshi, otherwise uses a table from a pointer set in RAM.
$00D706 5 bytes Jump (JML/JSL) Modified by Turning SFX. Plays sound effect when turning.
$00D718 1 byte Code Modified by Yoshi Player Patch: Yoshi is always running.
$00D71C 9 bytes Jump (JML/JSL) Hijacked by the Mario & Friends Character Switching patch, by CircleFriendo.

JML : NOP #5, uses the vanilla minimum speed to charge the p-meter when the player rides Yoshi, otherwise uses a value set in RAM.
$00D742 6 bytes Jump (JML/JSL) Hijacked by the Mario & Friends Character Switching patch, by CircleFriendo.

JML : NOP #2, uses the vanilla horizontal max speed and acceleration tables when the player rides Yoshi, otherwise uses tables from a pointer set in RAM.
$00D742 4 bytes Jump (JML/JSL) Modified by GreenHammerBro's 'Player X Speed Fix' patch. Jumps to the main acceleration fix routine. [JML]
$00D77C 5 bytes Jump (JML/JSL) Hijacked by the Mario & Friends Character Switching patch, by CircleFriendo.

JML : NOP, uses the vanilla deceleration table when the player rides Yoshi, otherwise uses a table from a pointer set in RAM.
$00D7E7 2 bytes Hex Edit Modified by the Replace Cape with Double Jump patch. It disables part of the cape's gliding physics.
$00D806 2 bytes Hex Edit Modified by the Replace Cape with Double Jump patch. It disables the cape's flying physics.
$00D80C 5 bytes Jump (JML/JSL) Hijacked by the Best Raccoon+Cape Patch patch, by Chdata.

JML : NOP, prevents Mario from flying with the cape if Raccoon Mario is enabled.
$00D844 2 bytes Hex Edit Modified by the Replace Cape with Double Jump patch. It disables part of the cape's gliding physics.
$00D861 3 bytes Hex Edit Modified by the Replace Cape with Double Jump patch. It disables part of the cape's gliding physics.
$00D86D 2 bytes Hex Edit Modified by the Replace Cape with Double Jump patch. It disables part of the cape's gliding physics.
$00D884 2 bytes Hex Edit Modified by the Replace Cape with Double Jump patch. It disables part of the cape's gliding physics.
$00D892 5 bytes Jump (JML/JSL) Hijacked by the Mario & Friends Character Switching patch, by CircleFriendo.

JML : NOP, uses the vanilla gravity table for cape flight when the player rides Yoshi, otherwise loads a table from a pointer set in RAM.
$00D8A8 5 bytes Jump (JML/JSL) Modified by the Cape-Lift Limit patch, by JamesD28.

JML : NOP, modifies the cape aircatch routine to impose a limit on the number of upward lifts possible per airtime.
$00D8E2 3 bytes Hex Edit Modified by the Replace Cape with Double Jump patch. It allows for the "continuous Yoshi flight" feature, depending on a define set in the patch code.
$00D8EB 2 bytes Hex Edit Modified by the Replace Cape with Double Jump patch. It disables cape flight.
$00D904 4 bytes Jump (JML/JSL) Modified by the Limited Yoshi Flying patch, by SkywinDragoon.

JML, hijacks a portion of the player gravity routine to disable Yoshi flight after a custom counter has reached a certain limit.
$00D904 4 bytes Jump (JML/JSL) Hijacked by the Best Raccoon+Cape Patch patch, by Chdata.

JML, forces the player to press instead of hold jump in order to fly with Raccoon Mario.
$00D908 5 bytes Jump (JML/JSL) Hijacked by the Best Raccoon+Cape Patch patch, by Chdata.

JML : NOP, gives Raccoon and Cape Mario different floating cooldown timers and plays a sound effect when floating with Raccoon Mario.
$00D908 5 bytes Jump (JML/JSL) Hijacked by the Cape float sound routine. It jumps to the routine's main code.
$00D911 5 bytes Jump (JML/JSL) Hijacked by the Best Raccoon+Cape Patch patch, by Chdata.

JML, gives Raccoon and Cape Mario different hover and takeoff speeds.
$00D948 4 bytes Jump (JML/JSL) Hijacked by the Best Raccoon+Cape Patch patch, by Chdata.

JML, sets up separate gravity tables for Raccoon and Cape Mario.
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