$01AF38
|
4 bytes |
Jump (JML/JSL) |
Modified by Thwomp Ceiling Interaction patch. Adds ceiling interaction for thwomp. |
$01AF9F
|
5 bytes |
Jump (JML/JSL) |
Modified by No Sprite Interaction Fix, by chillyfox.
JSL : NOP, modifies the Thwimp main sprite routine to add a proper sprite interaction check. |
$01AFE9
|
4 bytes |
Jump (JML/JSL) |
Modified by Thwimp + SFX Patch. Jump to code that handles sound effect when thwimp jumps (and Y-speed that is replaced with this hijack). |
$01B0F2
|
10 bytes |
Code |
Hijacked by the Spawn a Coin On Star Kill Patch, by RussianMan.
Code that handles Mario's interaction with fishes while invincible, including a JML to freespace. Depending on the options of the patch, restores old code. |
$01B21C
|
4 bytes |
Jump (JML/JSL) |
Optionally modified by the Sprite Properties Depending on the Extra Bit patch, by KevinM.
JSL, modifies the Floating Spike Ball init routine to set slow / fast movement speed based on the extra bit instead of X position. |
$01B47F
|
4 bytes |
Jump (JML/JSL) |
Modified by the patch included in GreenHammerBro's SMB3 screen scrolling pipes.
It prevents many solid sprites from setting Mario's Y position when touching them while he's inside a pipe. |
$01B4BA
|
4 bytes |
Jump (JML/JSL) |
Modified by the "Freeram Controlled Hitbox" patch. Jumps to the second section of the main code. |
$01B4C0
|
2 bytes |
Hex Edit |
Modified by Yoshi Player Patch: Due to the lack of collectable powerups, "small" Yoshi uses the same hitbox as big Yoshi. |
$01B4D8
|
4 bytes |
Jump (JML/JSL) |
Modified by Yoshi Player Patch: This one sets the ground flag when Yoshi stands on a solid sprite (e.g. the flying ?-block or a platform). |
$01B54D
|
4 bytes |
Jump (JML/JSL) |
Modified by the Platform-Dependent Fast BG Scroll patch, by JamesD28.
JML, modifies the Orange Platform (sprite 5E) to set arbitrary horizontal movement speed, and to interact with a custom fast BG scroll routine. |
$01B882
|
4 bytes |
Jump (JML/JSL) |
Modified by the patch included in GreenHammerBro's SMB3 screen scrolling pipes.
It makes so Turnblock Bridges don't set Mario's Y position when he enters a pipe while touching them. |
$01B8D5
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the SMB3 Screen Scrolling Pipes 4.0.0, by HammerBrother.
JML, hijacks the turn block bridge so it doesn't block the player when going through a horizontal pipe. |
$01B950
|
4 bytes |
Jump (JML/JSL) |
Optionally modified by the Sprite Properties Depending on the Extra Bit patch, by KevinM.
JML, modifies the climbing net Koopa init routine to set spawn in front of net / spawn behind net state based on the extra bit instead of X position. |
$01B9CD
|
2 bytes |
Code |
Modified by Lunar Magic. |
$01BB33
|
5 bytes |
Jump (JML/JSL) |
Modified by No More Sprite Tile Limits. Disables net door from setting its own hardcoded OAM slot. |
$01BBFD
|
2 bytes |
Opcode |
Modified by No More Sprite Tile Limits. Makes use of scratch ram that contains the OAM slot of the net door. |
$01BCD3
|
5 bytes |
Jump (JML/JSL) |
Modified by Vertical Despawn Fix: Changes the despawn range of Magikoopa Magic from relative to the camera to the level boundary. |
$01BDB3
|
1 byte |
Hex Edit |
Modified by the Smoke Image Consistency-ifier patch by Sonikku.
It changes how long the smoke from Magikoopa's magic hitting an object lasts. |
$01C036
|
4 bytes |
Jump (JML/JSL) |
Modified by Magikoopa Palette Editor patch. Changes the way palette is loaded for Magikoopa and allows per-level palettes. |
$01C089
|
11 bytes |
Code |
Hijacked by Pixi.
Code run in the goal tape init to get the extra bit in $187B,x. |
$01C08C
|
8 bytes |
Code |
Modified by Lunar Magic. Entire region is filled with NOP.
This is made so the Y high byte of the Goal Tape ($14D4,x) is copied directly to $1534,x.
Most sprite tools hijack this for storing extra bits and is expected to not change anymore, otherwise goal tapes will not work correctly. |
Expected final code
|
$01C0E1
|
2 bytes |
Opcode |
Modified by Lunar Magic. Changes "AND #$01" to "AND #$FF".
This fixes the Goal Tape Point interaction (because $1534 no longer holds extra bits but the complete Y high byte). |
$01C0F0
|
1 byte |
Hex Edit |
Modified by AddmusicK.
Changes the "Stage clear" song number. |
$01C0FE
|
2 bytes |
Hex Edit |
Modified by the Activate Unused Starman Mechanic v1.1 patch by JamesD28.
BRA $01. Prevents the star timer from zeroing out so soon on level end. |
$01C107
|
2 bytes |
Code |
Modified by Custom End Level Stars Text, by KevinM.
Modifies a branch opcode to show the end level stars text to only appear after getting a tape or always appear, depending on a define. |
$01C107
|
2 bytes |
Hex Edit |
Hijacked by the Yoshi Coin Counter Patch, by Darolac.
BRA $1C, modifies the goal tape to never award bonus stars. |
$01C125
|
3 bytes |
Opcode |
Modified by Goal Tape Gives Score patch. Disables coin if goal tape wasn't hit. |
$01C128
|
4 bytes |
Jump (JML/JSL) |
Modified by the Activate Unused Starman Mechanic v1.1 patch by JamesD28.
Jumps to a routine that runs the normal goal tape routine and zeroes out the star timer. |
$01C12D
|
48 bytes |
Code |
Rewritten by the 16x16 Goal Tape patch. This is the graphics routine of the goal tape. |
$01C175
|
3 bytes |
Code |
Modified by Goal Tape Gives Score patch. Disables bonus stars showing when goal tape is hit. |
$01C22B
|
4 bytes |
Jump (JML/JSL) |
Modified by the Runaway Wing Patch. Handles the wings' movement if the coin/mushroom is collected. |
$01C2AA
|
5 bytes |
Jump (JML/JSL) |
Modified by Flying Yellow 1-up Value Change, by Zeldara109
JML : NOP, overwrites JSR to 1-up routine to set up custom reward. |
$01C30F
|
4 bytes |
Jump (JML/JSL) |
Modified by the Runaway Wing Patch. Hijacks' the "golden 1-up mushroom collected" routine. |
$01C349
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Item Drop Location Fix Patch. JSL, handles the Flower falling from the item box. |
$01C353
|
5 bytes |
Jump (JML/JSL) |
Hijacked by the Item Drop Location Fix Patch. JML : NOP, handles the Mushroom falling from the item box. |
$01C358
|
8 bytes |
Jump (JML/JSL) |
Modified by the Edible Blocks patch, by Thomas.
JSR GetDrawInfo : JSL : RTS, hijacks the routine that draws an eaten berry-sprite to allow variable customized sprite tiles and properties. |
$01C35F
|
1 byte |
Data |
Modified by Yoshi Player Patch: Berries sprites are remapped to tile $EC. |
$01C39C
|
4 bytes |
Jump (JML/JSL) |
Modified by Item Block Priority Mask. Jumps to the main code. |
$01C510
|
4 bytes |
Data |
Modified by SMB2-Styled Health Bar, by Demonsul and KilloZappit.
Disables the mushroom giving an item box if applicable. |
$01C515
|
1 byte |
Hex Edit |
Modified by SMB2-Styled Health Bar, by Demonsul and KilloZappit.
Disables the Fire Flower giving a mushroom item box if applicable. |
$01C51D
|
1 byte |
Hex Edit |
Modified by SMB2-Styled Health Bar, by Demonsul and KilloZappit.
Disables the Feather giving a mushroom item box if applicable. |
$01C524
|
4 bytes |
Hex Edit |
Modified by SMB2-Styled Health Bar, by Demonsul and KilloZappit.
Makes the mushroom always try to make the player big. |
$01C538
|
4 bytes |
Jump (JML/JSL) |
Modified by the Custom "Shooting" Power-ups, by 1524 and RussianMan.
JML, jumps to the new power-up contact routine. |
$01C538
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Classic Powerup Rule patch by Koopster.
JML, jumps to the code that changes the grabbed powerup to a mushroom if Mario is small. |
$01C540
|
13 bytes |
Hex Edit |
Modified by "Remove Status Bar" patch. Disable item storage. |
$01C545
|
5 bytes |
Jump (JML/JSL) |
Modified by Item Box Mushroom Priority Fix. Jumps to the main code. |
$01C561
|
4 bytes |
Jump (JML/JSL) |
Modified by SMB2-Styled Health Bar, by Demonsul and KilloZappit.
Jumps to the modified Mushroom picking up routine - the mushroom now adds to the player's health. |
$01C561
|
4 bytes |
Jump (JML/JSL) |
Modified by Invulnerability on power-up. Makes mushroom give invulnerability on contact. |
$01C566
|
1 byte |
Hex Edit |
Modified by the Big Mario -> Small Mario GFX patch, by K3fka.
Sets Mario's powerup animation timer to 0 when collecting a mushroom, effectively removing the animation. |
$01C576
|
4 bytes |
Jump (JML/JSL) |
Modified by Enhanced Powerup Grab by Maxx.
Trigger common effect upon any power-up collection (shake screen). |
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