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SMW Memory Map
Displaying 50 out of 1432 addresses. Show Waiting Addresses (3)
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Hijack Address Length Type Description Details
$06F6A0 16 bytes Hex Edit Used by Lunar Magic. This area allows you to insert custom Map16 interactions if Mario touches a tile from above.
$06F6B0 16 bytes Jump (JML/JSL) Hijacked by GPS.
Hijacks part of Lunar Magic's map16 code to run the "MarioSide" offset for custom blocks. The code then jumps back to $06F602.
$06F6B0 16 bytes Hex Edit Used by Lunar Magic. This area allows you to insert custom Map16 interactions if Mario touches a tile horizontally.
$06F6C0 16 bytes Jump (JML/JSL) Hijacked by GPS.
Hijacks part of Lunar Magic's map16 code to run the "TopCorner" offset for custom blocks. The code then jumps back to $06F602.
$06F6C0 16 bytes Hex Edit Used by Lunar Magic. This area allows you to insert custom Map16 interactions if Mario touches a tile on the top corners (which corner doesn't matter als long as they are from the top side).
$06F6D0 16 bytes Jump (JML/JSL) Hijacked by GPS.
Hijacks part of Lunar Magic's map16 code to run the "MarioBody" offset for custom blocks. The code then jumps back to $06F602.
$06F6D0 16 bytes Hex Edit Used by Lunar Magic. This area allows you to insert custom Map16 interactions if Mario touches a tile with the lower half of his body (i.e. excluding his head).
$06F6E0 16 bytes Jump (JML/JSL) Hijacked by GPS.
Hijacks part of Lunar Magic's map16 code to run the "MarioHead" offset for custom blocks. The code then jumps back to $06F602.
$06F6E0 16 bytes Hex Edit Used by Lunar Magic. This area allows you to insert custom Map16 interactions if Mario touches a tile with the upper half of his body (i.e. the head but not the rest of the body).
$06F717 4 bytes Jump (JML/JSL) Hijacked by GPS.
JML, jumps to code that fixes a bug regarding the "SpriteH" offset.
$06F720 16 bytes Jump (JML/JSL) Hijacked by GPS.
Hijacks part of Lunar Magic's map16 code to run the "SpriteV" offset for custom blocks. The code then jumps back to $06F602.
$06F720 16 bytes Hex Edit Used by Lunar Magic. This area allows you to insert custom Map16 interactions if a sprite touches a tile vertically (which side doesn't matter)
$06F730 16 bytes Jump (JML/JSL) Hijacked by GPS.
Hijacks part of Lunar Magic's map16 code to run the "SpriteH" offset for custom blocks. The code then jumps back to $06F602.
$06F730 16 bytes Hex Edit Used by Lunar Magic. This area allows you to insert custom Map16 interactions if a sprite touches a tile horizontally (which side doesn't matter)
$06F780 16 bytes Jump (JML/JSL) Hijacked by GPS.
Hijacks part of Lunar Magic's map16 code to run the "MarioCape" offset for custom blocks. The code then jumps back to $06F602.
$06F780 16 bytes Hex Edit Used by Lunar Magic. This area allows you to insert custom Map16 interactions if Mario touches a tile with his cape.
$06F7C0 16 bytes Jump (JML/JSL) Hijacked by GPS.
Hijacks part of Lunar Magic's map16 code to run the "MarioFireball" offset for custom blocks. The code then jumps back to $06F602.
$06F7C0 16 bytes Hex Edit Used by Lunar Magic. This area allows you to insert custom Map16 interactions if Mario's fireball touches a tile.
$06F7D0 16 bytes Jump (JML/JSL) Hijacked by GPS.
Hijacks part of Lunar Magic's map16 code to run the "WallFeet" offset for custom blocks. The code then jumps back to $06F602.
$06F7E0 16 bytes Jump (JML/JSL) Hijacked by GPS.
Hijacks part of Lunar Magic's map16 code to run the "WallBody" offset for custom blocks. The code then jumps back to $06F602.
$07F1AA 32 bytes Data Modified by Goal Tape Gives Score patch. Changes bonus star reward table into a score reward table.
$07F25D 5 bytes Code Modified by Goal Tape Gives Score patch. Makes goal always give score on hit.
$07F26C 1 byte Data Modified by PIXI's poison mushroom patch.
Sprite's $1656 value. Note that the actual hijack location depends on the sprite slot chosen. For example, if the sprite is inserted in slot $85, then the hijack location is ($07F26C + ($85) = $07F2F1).
$07F335 1 byte Data Modified by PIXI's poison mushroom patch.
Sprite's $1662 value. Note that the actual hijack location depends on the sprite slot chosen. For example, if the sprite is inserted in slot $85, then the hijack location is ($07F3BA + ($85) = $07F43F).
$07F3FE 1 byte Data Modified by PIXI's poison mushroom patch.
Sprite's $166E value. Note that the actual hijack location depends on the sprite slot chosen. For example, if the sprite is inserted in slot $85, then the hijack location is ($07F3FE + ($85) = $07F483).
$07F43C 1 byte Data Modified by Item Box Sprite Fix, by Davros/Romi.

db $36, modifies P-Switch sprite tweaker info 166E to ensure proper palette in custom state.
$07F451 1 byte Data Modified by Item Box Sprite Fix, by Davros/Romi.

db $36, modifies Throw Block sprite tweaker info 166E to ensure proper palette in custom state.
$07F4C7 1 byte Data Modified by PIXI's poison mushroom patch.
Sprite's $167A value. Note that the actual hijack location depends on the sprite slot chosen. For example, if the sprite is inserted in slot $85, then the hijack location is ($07F4C7 + ($85) = $07F54C).
$07F590 1 byte Data Modified by PIXI's poison mushroom patch.
Sprite's $1686 value. Note that the actual hijack location depends on the sprite slot chosen. For example, if the sprite is inserted in slot $85, then the hijack location is ($07F590 + ($85) = $07F615).
$07F659 1 byte Data Modified by PIXI's poison mushroom patch.
Sprite's $190F value. Note that the actual hijack location depends on the sprite slot chosen. For example, if the sprite is inserted in slot $85, then the hijack location is ($07F659 + ($85) = $07F6DE).
$07F77F 6 bytes Jump (JML/JSL) Modified by the "Takes 5 fireballs to kill" Work-around Patch.

This hijack extends the sprite tables reset routine to also reset the new "fireball hit counter" sprite table, defined by the freeRAM provided.
$07F785 5 bytes Jump (JML/JSL) Hijacked by Pixi.
Jumps to a routine that clears the init bit when changing sprites, works with $018151.
$0C9436 4 bytes Jump (JML/JSL) Hijacked by Lunar Magic. Rebuilds the level height table for credits. The credits still uses the level layout like a normal level.
$0C9447 1 byte Hex Edit Modified by AddmusicK.
Changes the "Staff roll" song number.
$0C9EEB 96 bytes Code Modified by Lunar Magic.
$0CA40C 1 byte Hex Edit Modified by AddmusicK.
Changes the "Yoshis are home" song number.
$0CA5C2 1 byte Hex Edit Modified by AddmusicK.
Changes the "Cast list" song number.
$0CAE0F 2 bytes Code Modified by Lunar Magic.
$0CB66E 300 bytes 24-bit Pointer GPS pointer table for shared routine. Tool caps at 100 routines with the pointers being 3 bytes long each (taking 300 bytes in total if you hit the cap).
$0CC94E 4 bytes Jump (JML/JSL) Modified by Skippable Castle Cutscenes: Adds a check which allows the player to skip the cutscene.
$0DA106 4 bytes Jump (JML/JSL) Modified by ObjecTool 0.5, by 0x400 and imamelia.
JML, It adds support for new extended objects ($98+).
$0DA415 5 bytes Jump (JML/JSL) Hijacked by the Retry System (+ Multiple Checkpoints) v2.06b patch by worldpeace and LX5.
JML : NOP, it runs the custom midway object code. (only if !use_custom_midway_bar = 1)
$0DA415 5 bytes Jump (JML/JSL) Modified by ObjecTool 0.5, by 0x400 and imamelia.
JML : NOP, it allows the user to place object 2D into the level and therefore adds support for custom normal objects.
$0DA532 1 byte Code Modified by Lunar Magic.
$0DA536 2 bytes Code Modified by Lunar Magic.
$0DA62B 4 bytes Jump (JML/JSL) Modified by Lunar Magic.
$0DA691 4 bytes Jump (JML/JSL) Hijacked by the Retry System (+ Multiple Checkpoints) v2.06b patch by worldpeace and LX5.
JML, it modifies the midway bar object code to spawn the midway when another one in the level has been collected.
$0DA916 4 bytes Jump (JML/JSL) Modified by Lunar Magic.
$0DA924 4 bytes Jump (JML/JSL) Modified by the "Beat level by collecting all of the coins" patch. Jumps to a routine which counts how many coin objects are in the level.
$0DA963 17 bytes Code Modified by Lunar Magic. Increments $6B-$6C/$6E-$6F by the current level height ($13D7) instead of constant #$01B0. Implementation
Pages: « 1 2 326 27 28 29 » Per Page: 25 50 75 100 150 500 All

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