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Displaying 50 out of 1694 addresses. Show Waiting Addresses (24)
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Hijack Address Length Type Description Details
$04EACC 11 bytes Code Modified by Lunar Magic.

Applied when the "Disable event path fade effect" option is enabled.
$04EACC 4 bytes Jump (JML/JSL) Modified by the Event Path Reveal Speed Customizer patch, by Koopster.

JML, alters code inserted by Lunar Magic to set path reveal speed on a per-event basis. Only applies if Lunar Magic's "Disable event path fade effect" option has been enabled.
$04EAD8 2 bytes Code Modified by Lunar Magic.
$04EAF5 3 bytes Code Modified by Lunar Magic.
$04EB38 12 bytes Jump (JML/JSL) Modified by the Event Path Reveal Speed Customizer patch, by Koopster.

JML : NOP #8, modifies the "submap with slow path reveal" routine to apply a variable path reveal speed based on event number. Only applies if Lunar Magic's "Disable event path fade effect" option has NOT been enabled.
$04EBDA 7 bytes Hex Edit Modified by 32×32 Player Tilemap Patch, by ExE Boss and Ladida. Edit applied by included file hexedits.asm.

Remaps overworld sparkle tiles to free space for the 32x32 player sprite on the overworld.
$04EC8C 3 bytes Code Modified by Lunar Magic.
$04ECBA 3 bytes Code Modified by Lunar Magic.
$04ECC5 3 bytes Code Modified by Lunar Magic.
$04ED97 3 bytes Code Modified by Lunar Magic.
$04EDB8 3 bytes Code Modified by Lunar Magic.
$04EDBE 3 bytes Code Modified by Lunar Magic.
$04EDDD 4 bytes Jump (JML/JSL) Modified by Lunar Magic.
$04EE3F 3 bytes Code Modified by Lunar Magic.
$04EE5A 3 bytes Code Modified by Lunar Magic.
$04EE5E 2 bytes Code Modified by Lunar Magic.
$04EEC3 5 bytes Jump (JML/JSL) Modified by Lunar Magic.
$04EEC9 3 bytes Code Modified by Lunar Magic.
$04EEDD 1 byte Code Modified by Lunar Magic.
$04EEE1 1 byte Opcode Modified by Lunar Magic.
$04EEF1 4 bytes Jump (JML/JSL) Modified by Lunar Magic.
$04EF27 20 bytes Code Modified by Lunar Magic.
$04F2B7 3 bytes Code Modified by Lunar Magic.
$04F2BE 3 bytes Code Modified by Lunar Magic.
$04F2C5 3 bytes Code Modified by Lunar Magic.
$04F2CC 3 bytes Code Modified by Lunar Magic.
$04F2D2 3 bytes Code Modified by Lunar Magic.
$04F2D6 3 bytes Code Modified by Lunar Magic.
$04F2DF 3 bytes Code Modified by Lunar Magic.
$04F2E6 3 bytes Code Modified by Lunar Magic.
$04F2EC 3 bytes Code Modified by Lunar Magic.
$04F32C 3 bytes Code Modified by Lunar Magic.
$04F33B 3 bytes Code Modified by Lunar Magic.
$04F33F 3 bytes Code Modified by Lunar Magic.
$04F344 3 bytes Code Modified by Lunar Magic.
$04F39E 3 bytes Code Modified by Lunar Magic.
$04F3A7 3 bytes Code Modified by Lunar Magic.
$04F3AB 3 bytes Code Modified by Lunar Magic.
$04F3AF 3 bytes Code Modified by Lunar Magic.
$04F3C0 3 bytes Code Modified by Lunar Magic.
$04F3C4 3 bytes Code Modified by Lunar Magic.
$04F3CA 3 bytes Code Modified by Lunar Magic.
$04F3CE 3 bytes Code Modified by Lunar Magic.
$04F4B2 85 bytes Data Modified by 999 lives, it's the stripe data for the edited "Lives Exchange" image.
$04F594 2 bytes Opcode [to LDY #$54] Modified by 999 lives. It's the length-1 of the "Exchange Lives" stripe image. The original one was 81 bytes long.
$04F5B7 8 bytes Code Modified by 999 lives to draw Mario's halo during the "Lives Exchange" system without glitching up.
$04F5C7 8 bytes Code Modified by 999 lives to draw Luigi's halo during the "Lives Exhange" system without glitching up.
$04F5E2 3 bytes Opcode Modified by 999 lives. Loads the relocated stripe image data for the arrow that shows up during the "Exchange Lives" system.
$04F5E5 4 bytes Opcode Modified by 999 lives, fixes where the direction during the "Exchange Lives" system gets stored.
$04F5EC 4 bytes Opcode Modified by 999 lives, fixes where the direction during the "Exchange Lives" system gets stored.
Pages: « 1 2 327 28 29 30 31 32 33 34 » Per Page: 25 50 75 100 150 500 All

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