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Tip: If you place too many sprites on the same screen, it will slow the game down. You can use the SA-1 Pack to reduce this slowdown, allowing more sprites on screen if required.
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Displaying 2 out of 1952 addresses. Show Waiting Addresses (89)
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Hijack Address Length Type Description Details
$0FFC94 4 bytes Jump (JML/JSL) Modified by 32x32 Player Tilemap Patch, by ExE Boss and Ladida. Edit applied by the main patch.

JML, overwrites Lunar Magic code to correct player palette mirrors prior to palette upload, preventing graphical bugs.
$0FFD80 332 bytes Code Modified by Lunar Magic.
Routine called from $0FF780 during level load to store some level-specific variables in the $7FC000 area and to upload some graphics data to VRAM.
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