Banner
Views: 806,554,808
Time:
17 users online:  Atari2.0, chickaDEE Magazine, CxGx, Enan63,  FPzero, GeorgeMP, gropp, Kyanite, Ladida, MerlinStyle, Milon Luxy, Nowieso, Samantha, SimFan96, Sixcorby, strizer86, supermargot - Guests: 102 - Bots: 99 Users: 42,293 (1,899 active)
Latest: Nos4893
Tip: There's a fine line between difficult and unfair. Avoid the latter.Not logged in.
SMW Memory Map
Displaying 50 out of 941 addresses. Show Waiting Addresses (23)
Filter
Link
Address
Hexadecimal number for a partial address. 6-digit number for a full address. Use - to denote a range. Use , to list more than one address.
Length
Type
Enable JavaScript to use multiple regions.
Region
Hold control to select multiple. Check "All" to select all at once.

Type
Description
Separate each individual keyword with spaces. Surround a phrase with quotes to look for the exact phrase, or with / to use a PCRE regular expression. Prepend with - to exclude a keyword or phrase, with + to require a whole word or phrase, or with -+ to exclude a whole word or phrase. ? matches any character, * matches any amount of characters.
 
Pages: « 1 2 3 4 5 6 718 19 » Per Page: 25 50 75 100 150 500 All
Hijack Address Length Type Description Details
$00D0E6 4 bytes Jump (JML/JSL) Hijacked by the Time-Up + SFX Patch.
JML, jumps to the main code.
$00D0E6 5 bytes Jump (JML/JSL) Modified by Time Up Fix, by Alcaro.

JSL : NOP, hijacks the end of the non-game-over death sequence to bypass the "TIME UP" message unless the timer frame counter is set to a special "death from time up" value.
$00D107 1 byte Opcode Modified by Yoshi Player Patch: The death animation ends with a RTL, not a RTS.
$00D11C 1 byte Opcode Modified by Yoshi Player Patch: The death animation ends with a RTL, not a RTS.
$00D174 2 bytes Hex Edit Modified by the Replace Cape with Double Jump patch. It prevents $1407 to be used as part of a branch condition, since its purpose has been changed by the patch.
$00D179 2 bytes Hex Edit Modified by the Replace Cape with Double Jump patch. It prevents $1407 to be reset when touching a Fire Flower.
$00D2B2 4 bytes Jump (JML/JSL) Modified by Lunar Magic.
$00D5F2 4 bytes Jump (JML/JSL) Modified by Super Mario Land 2-Styled Spinjump. Jumps to SML2 spin jump code.
$00D600 4 bytes Jump (JML/JSL) Modified by Disable Ducking, by Iceguy/Meirdent.

JSL, modifies the normal check for holding Down to duck to either factor in powerup status, or always disregard the ducking input.
$00D630 4 bytes Jump (JML/JSL) Hijacked by Super Mario 64 Long & U-Jump patch. Adds Long and U-Jump abilities.
$00D63E 1 byte Opcode Modified by Super Mario Land 2-Styled Spinjump. Prevents spin jumping.
$00D645 1 byte Hex Edit Modified by Yoshi Player Patch: This edit prevents you to perform a spin jump.
$00D663 5 bytes Jump (JML/JSL) Modified by GreenHammerBro's 'Player X Speed Fix' patch. It hijacks the jump speed table depending on the player's X speed. [JML : NOP]
$00D663 5 bytes Jump (JML/JSL) Modified by Expensive Jump. Jumps to the main code.
$00D6B9 2 bytes Hex Edit Modified by the Replace Cape with Double Jump patch. It disables part of the cape's gliding physics.
$00D706 5 bytes Jump (JML/JSL) Modified by Turning SFX. Plays sound effect when turning.
$00D718 1 byte Code Modified by Yoshi Player Patch: Yoshi is always running.
$00D742 4 bytes Jump (JML/JSL) Modified by GreenHammerBro's 'Player X Speed Fix' patch. Jumps to the main acceleration fix routine. [JML]
$00D7E7 2 bytes Hex Edit Modified by the Replace Cape with Double Jump patch. It disables part of the cape's gliding physics.
$00D806 2 bytes Hex Edit Modified by the Replace Cape with Double Jump patch. It disables the cape's flying physics.
$00D844 2 bytes Hex Edit Modified by the Replace Cape with Double Jump patch. It disables part of the cape's gliding physics.
$00D861 3 bytes Hex Edit Modified by the Replace Cape with Double Jump patch. It disables part of the cape's gliding physics.
$00D86D 2 bytes Hex Edit Modified by the Replace Cape with Double Jump patch. It disables part of the cape's gliding physics.
$00D884 2 bytes Hex Edit Modified by the Replace Cape with Double Jump patch. It disables part of the cape's gliding physics.
$00D8E2 3 bytes Hex Edit Modified by the Replace Cape with Double Jump patch. It allows for the "continuous Yoshi flight" feature, depending on a define set in the patch code.
$00D8EB 2 bytes Hex Edit Modified by the Replace Cape with Double Jump patch. It disables cape flight.
$00D904 4 bytes Jump (JML/JSL) Modified by the Limited Yoshi Flying patch, by SkywinDragoon.

JML, hijacks a portion of the player gravity routine to disable Yoshi flight after a custom counter has reached a certain limit.
$00D908 5 bytes Jump (JML/JSL) Hijacked by the Cape float sound routine. It jumps to the routine's main code.
$00D98D 2 bytes Hex Edit Modified by the Replace Cape with Double Jump patch. It prevents $1407 to be reset when Mario is in water.
$00D9ED 2 bytes Code Modified by Yoshi Player Patch: This one disables swimming by pressing A (pressing A allows you to throw an egg).
$00DA33 4 bytes Jump (JML/JSL) Modified by Disable Ducking, by Iceguy/Meirdent.

JSL, modifies the underwater check for holding Down to duck to either factor in powerup status, or always disregard the ducking input.
$00DAA9 5 bytes Jump (JML/JSL) Modified by Spike Swim Fix, by yoshifanatic. Jumps to the hurt-fix routine when big Mario swims down to a muncher/spike.
$00DC45 5 bytes Jump (JML/JSL) Modified by Reverse Gravity. Inverts the player's Y speed.
$00DCEC 554 bytes Hex Edit Modified by 32×32 Player Tilemap Patch, by ExE Boss and Ladida. Edit applied by included file hexedits.asm.

Replaces player sprite tile positioning tables to accommodate the expanded tilemap.
$00DF1A 182 bytes Table Modified by Yoshi Player Patch: Fixes the tile expansion table (8x8 tile index) for Yoshi's graphics.
$00DFDA 4 bytes Hex Edit Modified by 32×32 Player Tilemap Patch, by ExE Boss and Ladida. Edit applied by included file hexedits.asm.

Replaces part of the player graphics tilemap table to accommodate the expanded tilemap.
$00E00C 384 bytes Table Modified by Yoshi Player Patch: Fixes the tilemap table for Yoshi's graphics.
$00E18E 70 bytes Hex Edit Modified by 32×32 Player Tilemap Patch, by ExE Boss and Ladida. Edit applied by included file hexedits.asm.

Replaces tile properties index table to accommodate the expanded tilemap.
$00E303 5 bytes Code Hijacked by the Power Surge Patch, by Glyph Phoenix.

NOP #5, disables music changing with P-Switch/directional coins.
$00E31B 4 bytes Jump (JML/JSL) Modified by Custom Mario Palettes, handles the patch's main functions.
$00E346 6 bytes Jump (JML/JSL) Modified by Reverse Gravity. Seems to fix an interaction bug.
$00E370 2 bytes Code Modified by 32×32 Player Tilemap Patch, by ExE Boss and Ladida. Edit applied by the main patch.

BEQ $19, modifies a branch to skip over code that adjusts player sprite tile size when displaying the big Mario P-balloon pose.
$00E381 2 bytes Code Modified by 32×32 Player Tilemap Patch, by ExE Boss and Ladida. Edit applied by the main patch.

BNE $08, modifies a branch to skip over code that adjusts player sprite tile size when displaying the big Mario P-balloon pose.
$00E385 8 bytes Code Modified by 32×32 Player Tilemap Patch, by ExE Boss and Ladida. Edit applied by the main patch.

NOP #6 : LDA #$F8, preps the player sprite drawing routine to always draw four 16x16 tiles.
$00E3B0 16 bytes Code Modified by 32×32 Player Tilemap Patch, by ExE Boss and Ladida. Edit applied by the main patch.

See details for code. Modifies the player sprite drawing routine setup to read from the expanded tilemap.
Code
$00E3CD 5 bytes Jump (JML/JSL) Modified by Invincible Mario Palette Changer. Jumps to the main code.
$00E3E4 2 bytes Code Modified by 32×32 Player Tilemap Patch, by ExE Boss and Ladida. Edit applied by the main patch.

BRA $06, modifies the player sprite OAM configuration routine to bypass flipping one of the player's 16x16 tiles when displaying the big Mario P-balloon pose.
$00E3FF 2 bytes Hex Edit Modified by the Replace Cape with Double Jump patch. If a flag is set in the code, it prevents the cape image from being shown.
$00E46D 4 bytes Jump (JML/JSL) Modified by Reverse Gravity. Controls how the player's graphics should flip.
$00E9F6 5 bytes Jump (JML/JSL) Modified bt Walljump/Note Block Glitch Fix. Avoids clipping glitches at both sides of the screen/level's solid limits.
Pages: « 1 2 3 4 5 6 718 19 » Per Page: 25 50 75 100 150 500 All

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 22

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy