$00907A
|
1 byte |
Data |
Modified by $02xx OAM Remapper. This is the table with the OAM index for the item box's sprite. |
$00907A
|
1 byte |
Hex Edit |
Hijacked by the Extended No More Sprite Tile Limits patch, by DiscoTheBat, KevinM, Roy, imamelia and worldpeace.
Moves the item box OAM index to $02FC outside of Reznor, Morton, Roy, Ludwig and Bowser's battles. |
$009095
|
4 bytes |
Jump (JML/JSL) |
Modified by Item Box GFX Fix, by Kenny3900.
JML, bypasses the default "draw item box GFX" routine to utilize expanded properties table. |
$0090AE
|
1 byte |
Hex Edit |
Modified by the Advanced version of the Super Status Bar patch by GreenHammerBro and Kaijyuu. This is the X position of the item in the item box. It's set according to the !ITEM_X define in the patch, whose default value is the vanilla X position. |
$0090B3
|
1 byte |
Hex Edit |
Modified by the Advanced version of the Super Status Bar patch by GreenHammerBro and Kaijyuu. This is the Y position of the item in the item box. It's set according to the !ITEM_Y define in the patch, whose default value is the vanilla Y position. |
$0090B8
|
1 byte |
Hex Edit |
Modified by the Advanced version of the Super Status Bar patch by GreenHammerBro and Kaijyuu. This is the YXPPCCCT property byte of the item in the item box. It's set according to the !ITEM_PRIORITY define in the patch, whose default value is the vanilla property byte. |
$0090CC
|
1 byte |
Hex Edit |
Modified by the Advanced version of the Super Status Bar patch by GreenHammerBro and Kaijyuu. This is the size of the item in the item box. It's set according to the !ITEM_SIZE define in the patch, whose default value is the vanilla size. |
$0090D0
|
1 byte |
Opcode |
Modified by the Advanced version of the Super Status Bar patch by GreenHammerBro and Kaijyuu. This is the return instruction of the status bar item drawing routine, which is converted to a JSL routine. |
$0091A6
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Retry System (+ Multiple Checkpoints) v2.06b patch by worldpeace and LX5.
JML, it jumps to an initialization routine. |
$009216
|
9 bytes |
Jump (JML/JSL) |
Modified by undefinied3's New Super Mario Bros Wii - Level Intro patch. It calls the main code through JSL, NOP once, then jumps to a conditional check through JML. |
$009322
|
4 bytes |
Jump (JML/JSL) |
Hijacked by UberASMTool.
JML, jumps to the routine that executes both "init" and "main" labels for gamemode specific codes. The init will be executed for the first frame of the gamemode, then the main will be executed for every frame after. |
$009322
|
4 bytes |
Jump (JML/JSL) |
UberASM tool and patch's Game Mode hijack. |
$009394
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Intro Logo Patch, by Roy.
JML, handles the Nintendo Logo drawing via DMA. |
$00939A
|
8 bytes |
Jump (JML/JSL) |
First hijack of Roy & ghettoyouth's 'Nintendo Presents Logo Expansion' patch (LDY #$3C : LDX #$0F before the JML). |
$0093B4
|
12 bytes |
Code |
Second hijack of Roy & ghettoyouth's 'Nintendo Presents Logo Expansion' patch. Handles an OAM loop before the JML. |
$0093C0
|
5 bytes |
Code |
Modified by AddmusicK.
Changes the "Nintendo Presents" song number, and changes "STA $1DFC" to "STA $1DFB" (since it's changed from SFX to song). |
$0093D7
|
9 bytes |
Jump (JML/JSL) |
Modified by Nintendo Presents Custom Palette, by Roy.
JSL : NOP #5, replaces the palette load and background color settings for the "Nintendo Presents" object.
Hijacked also by undefinied3's New Super Mario Bros Wii Level Intro. It calls a routine that determines when to upload custom palettes for the level intro preview. Two NOPs are written after the JSL. [JSL : NOP #2] |
$0093E6
|
4 bytes |
Jump (JML/JSL) |
Modified by "Mode 7 Game Over Screen" patch. Upload palette for mode 7 image. |
$0093F7
|
5 bytes |
Code |
Modified by Lunar Magic. |
$00940F
|
4 bytes |
Jump (JML/JSL) |
Hijacked by the Intro Logo Patch, by Roy.
JML, handles the fade-in and fade-out of the Nintendo logo. |
$00942B
|
1 byte |
Opcode |
Modified by the Playable Title Screen patch by KevinM.
RTS. Makes pressing A/B/X/Y during fade-in load the level instead of the file select. |
$009471
|
5 bytes |
Code |
Modified by Lunar Magic. |
$009476
|
5 bytes |
Jump (JML/JSL) |
Modified by "Mario + Animated Tile ExGFX" patch. Load default Mario and Animation graphics for credits. |
$0094A0
|
3 bytes |
Hex Edit |
Modified by AddmusicK.
BRA + : NOP : +, skips over the JSR to the vanilla routine that uploads the credits music data. |
$0094B3
|
1 byte |
Hex Edit |
Modified by AddmusicK.
Changes the song number of the castle destruction cutscene. |
Follow Us On