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Summer C3 2020 Content Spotlight
meatloaf's "Mario Mountain" Hack Demo!
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SMW Memory Map
Displaying 50 out of 1102 addresses. Show Waiting Addresses (37)
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Pages: « 1 2 3 4 5 6 7 8 922 23 » Per Page: 25 50 75 100 150 500 All
Hijack Address Length Type Description Details
$00E9F6 5 bytes Jump (JML/JSL) Modified bt Walljump/Note Block Glitch Fix. Avoids clipping glitches at both sides of the screen/level's solid limits.
$00EA16 12 bytes Code Modified by Walljump/Note Block Glitch Fix. It NOPs out the entire SMW anti-clipping code to run the patch's one later.
$00EA82 1 byte Hex Edit Modified by Yoshi Player Patch: Yoshi can't perform a spin jump out of water.
$00EAA9 5 bytes Jump (JML/JSL) Modified by the patch included in GreenHammerBro's SMB3 screen scrolling pipes.
JSL : NOP, backups Mario's blocked status ($7E0077) before the custom block code is executed, otherwise it'd always be 0 when loaded during the block's code.
$00EAE1 4 bytes Jump (JML/JSL) Modified by Layer 2+3 Wallrun Triangle Fix patch. Checks which layers are enabled/if triangle is on layer 2 and applies it's intended mechanics.
$00EB77 4 bytes Jump (JML/JSL) Modified by the "Freeram Controlled Hitbox" patch. Jumps to the first section of the main code.
$00EB79 2 bytes Hex Edit Modified by Yoshi Player Patch: Due to the lack of collectable powerups, "small" Yoshi uses the same hitbox as big Yoshi.
$00EC10 5 bytes Jump (JML/JSL) Hijacked by NSMB Star Coins: This tells the game that we're entering a level from a sublevel, not from the overworld (doors).
$00EC7E 5 bytes Jump (JML/JSL) Modified by Walljump/Note Block Glitch Fix. Runs the patch's anti-clipping routine (fixes wall-jumping/clipping with note blocks included).
$00ED14 4 bytes Jump (JML/JSL) Modified by Reverse Gravity. Fixes interaction with ceilings when in reversed gravity mode.
$00ED1C 8 bytes Jump (JML/JSL) Modified by Walljump/Note Block Glitch Fix. Runs a clipping fix for Super Mario (big Mario) getting inside one-block high spaces.
$00EE17 4 bytes Jump (JML/JSL) Modified by Reverse Gravity. It's a check placed before the interaction with ground fix.
$00EE35 4 bytes Jump (JML/JSL) Modified by Layer 2+3 Wallrun Triangle Fix patch. Checks enabled layers and applies player sliding with cape on triangle.
$00EE69 2 bytes Hex Edit Modified by Yoshi Player Patch: Due to the lack of collectable powerups, "small" Yoshi can also break Turn Blocks and not just big Yoshi.
$00EED4 5 bytes Jump (JML/JSL) Modified by Reverse Gravity. Fixes the interaction with ground when in reversed gravity mode.
$00EF60 2 bytes Hex Edit Modified by SFX on Landing. Makes it so falling speed will trigger landing sound.
$00EF6B 4 bytes Jump (JML/JSL) Modified by Sound on Landing. Check for falling speed to play sound effect on landing.
$00EF7C 2 bytes Hex Edit Modified by the Replace Cape with Double Jump patch. It prevents the code from branching after reading $1407, since its purpose has been changed by the patch.
$00F048 4 bytes Jump (JML/JSL) Modified by Layer 2+3 Wallrun Triangle Fix patch. Saves layer information for triangle check.
$00F18D 6 bytes Jump (JML/JSL) Modified by Reverse Gravity. Fixes bounce sprites.
$00F2DB 2 bytes Code Modified by Lunar Magic.
$00F2E8 6 bytes Jump (JML/JSL) Hijacked by NSMB Star Coins: This one transfers the currently collected coins into the midway point buffer.
$00F332 53 bytes Code Modified by Yoshi Coin Fix, by imamelia.

Restructures the Yoshi coin collection routine. Ends with a JML to custom code.
$00F33F 7 bytes Jump (JML/JSL) Modified by Yoshi Coin Score Fix. Swaps JSL and INC's places and turns INC $1422 to LDA $1420, so it's used for check in JSL routine.
$00F346 4 bytes Jump (JML/JSL) Hijacked by the Yoshi Coin Counter Patch, by Darolac.

JML, modifies the "all Yoshi coins collected" routine to also increment the "number of levels in which all Yoshi coins were found" counter.
$00F358 5 bytes Jump (JML/JSL) Modified by the Dragon/Yoshi Coin Explanation Message patch, by Telinc1.

JSL : NOP, hijacks playing the Yoshi coin collection sound effect to add message display functionality.
$00F367 4 bytes Jump (JML/JSL) Modified by the "Beat level by collecting all of the coins" patch. Checks how many coins have been collected when a coin is picked up.
$00F377 15 bytes Code Modified by Yoshi Coin Score Fix. Replaces original Yoshi Coin's score giving routine, so it now checks number of yoshi coins being collected before increasing score value and necessary addresses.
$00F37D 13 bytes Code Hijacked by the No Consecutive Awards Patch, by Koopster.

A piece of code that remove score award calculations from the Yoshi Coins.
$00F439 5 bytes Jump (JML/JSL) Hijacked by NSMB Star Coins: This tells the game that we're entering a level from a sublevel, not from the overworld (pipes).
$00F44D 4 bytes Jump (JML/JSL) Modified by Reverse Gravity. Fixes interaction points for reversed gravity mode.
$00F451 4 bytes Jump (JML/JSL) Hijacked by Level Constrain: This constrains Mario's interaction points for blocks within the level borders.
$00F478 3 bytes Opcode Modified by Lunar Magic. Remaps CMP.W #$01B0 to CMP.W $13D7.
$00F47E 1 byte Code Modified by Lunar Magic.
$00F488 1 byte Code Modified by Lunar Magic.
$00F492 4 bytes Opcode Modified by Lunar Magic. Remaps ADC.L $00BA60,X to ADC.L $000CB6,X.
$00F49A 4 bytes Opcode Modified by Lunar Magic. Remaps ADC.L $00BA9C,X to ADC.L $000CD6,X.
$00F4A0 3 bytes Code Modified by Lunar Magic.
$00F4DE 3 bytes Miscellaneous Modified by Lunar Magic.

A modification of a JSL's address to jump to $06f660 (was originally JSL $00F545) handle custom map 16 for Mario's interaction with the blocks.
Hijacked Code
$00F4EB 1 byte Code Modified by Lunar Magic.
$00F4F3 3 bytes Opcode Modified by Lunar Magic. Remaps CMP.W #$01B0 to CMP.W $13D7.
$00F50D 4 bytes Opcode Modified by Lunar Magic. Remaps ADC.L $00BA70,X to ADC.L $000CC6,X.
$00F515 4 bytes Opcode Modified by Lunar Magic. Remaps ADC.L $00BAAC,X to ADC.L $000CE6,X.
$00F5A3 7 bytes Jump (JML/JSL) Modified by Reverse Gravity. Moves the death pit to above when in reverse gravity mode.
$00F5B2 5 bytes Jump (JML/JSL) Modified by Yoshi Player Patch: Yoshi takes 5 damage and is thrown upwards instead of getting killed when falling into a bottomless pit.
$00F5B2 4 bytes Jump (JML/JSL) Modified by Disable Death Flag patch. Disables death from pits and adds bounce on flag.
$00F5B7 5 bytes Jump (JML/JSL) Modified by Yoshi Player Patch: A custom hurt routine is implemented.
$00F5C6 6 bytes Jump (JML/JSL) Modified by Reset Coins on Hurt, by MovementThruPortals.

JSL : BRA $00, modifies the hurt routine to reset current player coin count.
$00F5D5 4 bytes Jump (JML/JSL) Modified by Invincible Mario with KnockBack, by Kevinskie555.

JML, modifies the hurt routine to avoid setting a powerdown state (or death if small) while giving speed to the player.
$00F5DB 2 bytes Hex Edit Modified by the Replace Cape with Double Jump patch. It prevents the glide state to be reset when hurt, since the glide physics are disabled by the patch.
Pages: « 1 2 3 4 5 6 7 8 922 23 » Per Page: 25 50 75 100 150 500 All

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