Views: 773,010,834
18 users online: Amazee-Dayzee, Atomic_Chameleon,  Dan, Darkbloom, edgar,  Eevee, Evernn, Green Jerry, GreenHammerBro, h.carrell, Haithius,  Manofer,  Ninja Boy, Nowieso, placeholdertest, Runic_Rain,  Telinc1, WhiteYoshiEgg - Guests: 72 - Bots: 184Users: 40,598 (1,831 active)
Latest: Tather
Tip: You can use the File Bin to upload screenshots, videos, etc. of your hack.Not logged in.
SMW Memory Map
Displaying 1 out of 1 addresses. Show Waiting Addresses (3)
Hexadecimal number for a partial address. 6-digit number for a full address. Use - to denote a range. Use , to list more than one address.
Enable JavaScript to use multiple regions.
Hold control to select multiple. Check "All" to select all at once.

Separate each individual keyword with spaces. Surround a phrase with quotes to look for the exact phrase, or with / to use a PCRE regular expression. Prepend with - to exclude a keyword or phrase, with + to require a whole word or phrase, or with -+ to exclude a whole word or phrase. ? matches any character, * matches any amount of characters.
Per Page: 25 50 75 100 150 500 All
RAM Address Length Type Description Details
$7E0010 1 byte Flag If the value in it is not zero, run the actual game; otherwise, loop forever. It's set to a non-zero value during NMI, and it's set to zero after the game mode has been run, so that the game runs exactly once a frame - one NMI trigger per frame.
Per Page: 25 50 75 100 150 500 All

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us

Total queries: 9


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • MFGG
  • Gaming Reinvented