14 users online:  Ahrion, Apple Boy, Blizzard Buffalo, Blue Axl, Coille, derv82, Eduard, Gasterus155, KaidenThelens, Minish Yoshi, Obiwan723,  RussianMan, slopcore, TheMorganah - Guests: 212 - Bots: 168
Users: 64,425 (2,480 active)
Latest user: Playboy 27

SMW Memory Map

Displaying 1 out of 1 addresses.

View: moderated | waiting (35)


  • Pages:
  • 1
RAM Address Length Type Description Details
$7E0014 1 byte Counter "Effective" frame counter. Stops when, for example, RAM addresses such as $7E:009D are not zero (lock sprite flag, usually indicates the player is dying, grabbing a powerup, or something similar). Inside sprite code, this address is often preferred over $7E:0013, especially in graphics routines, as graphics will not be updated when the player dies if this address is used as an index to the tilemap.
  • Pages:
  • 1