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Tip: If you place too many sprites on the same screen, it will slow the game down. You can use the SA-1 Pack to reduce this slowdown, allowing more sprites on screen if required.
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SMW Memory Map
Displaying 1 out of 1 addresses. Show Waiting Addresses (22)
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RAM Address Length Type Description Details
$7E001C 2 bytes Hardware mirror Layer 1 Y position, current frame. Mirror of SNES register $210E.
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