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SMW Memory Map

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RAM Address Length Type Description Details
$7E13CB 1 byte Misc. This has been left out in the current SMW version.

When you hit a goal tape, and spawn a starman (which never happens), this is set to #$01. Now each time you switch an area in a level, this gets multiplied by 2. When this reaches #$80 (changed area seven times), you will start the area with the star power. The instruction which sets this address to #$01 is located at $00:FB5C.
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