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SMW Memory Map

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RAM Address Length Type Description Details
$7E14C8 12 bytes Sprites Sprite status table.
State 0 indicates a sprite slot is empty and available to use.
State 1 indicates a slot has been claimed, but the sprite's code has not yet run.
States 8+ are generally used to indicate the sprite is alive, while states 2-7 indicate the sprite has been killed and should not run its usual code.
Valid values
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