SMW Memory Map
|$7E14C8||12 bytes||Sprites||Sprite status table.
State 0 indicates a sprite slot is empty and available to use.
State 1 indicates a slot has been claimed, but the sprite's code has not yet run.
States 8+ are generally used to indicate the sprite is alive, while states 2-7 indicate the sprite has been killed and should not run its usual code.