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SMW Memory Map

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RAM Address Length Type Description Details
$7E19B8 32 bytes Misc. Screen exit table, low bytes. Combined with the table at $19D8, this connects doors and exit-enabled pipes to their correct entrances. This table specifically contains the lower 8 bits of the destination level/secondary exit.

This table is indexed by the screen number Mario is on. In regular horizontal levels, this is the high byte of his X position, and in vertical levels, the high byte of his Y position. With the expanded horizontal level mode setting added by LM v3.00+, the current screen number the player is on can be obtained by calling the routine at $03BCDC.
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