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SMW Memory Map
Displaying 16 out of 841 addresses. Show Waiting Addresses (11)
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RAM Address Length Type Description Details
$7FAC00 8 bytes Sprites Custom shooter sprite table used by Pixi.
It holds the first extra byte of the shooter.
$7FAC08 8 bytes Sprites Custom shooter sprite table used by Pixi.
It holds the second extra byte of the shooter.
$7FAC10 8 bytes Sprites Custom shooter sprite table used by Pixi.
It holds the third extra byte of the shooter.
$7FAF00 256 bytes Sprites Custom sprite table used by Pixi.
This serves the same purpose as $1938, but it supports up to 255 sprites per level. Not used if !Disable255SpritesPerLevel is set. In custom sprites it's recommended to use the !1938 define, since it'll be mapped to either $1938 or $7FAF00 depending on the Pixi configuration (pay attention that in one case it's absolute, in the other it's long!).
$7FB000 1034 bytes Misc. RAM used by AddmusicK for various purposes. RAM Map
$7FBC00 1024 bytes Misc. Used by Lunar Magic's VRAM patch.
$7FC000 32 bytes Misc. Used by Lunar Magic for various purposes. See details for an incomplete list. RAM Map
$7FC020 14 bytes Misc. Used by Lunar Magic 2.20+ for LZ2/LZ3/ExAnimation code execution, on SA-1 roms only.
$7FC060 16 bytes Flag Conditional Direct Map16 flag. It's a table of bits, ordered from low to high. Used since Lunar Magic 1.80.
$7FC070 16 bytes Misc. Manual ExAnimation triggers. Each manual trigger slot corresponds to 1 byte in this table. Note that this address is not initialized unless you use the "Trigger Init" button in the ExAnimation dialog.
Used since Lunar Magic 1.70.
$7FC080 32 bytes Counter Level ExAnimations frame counter, one byte for each slot.
$7FC0A0 32 bytes Counter Global ExAnimations frame counter, one byte for each slot.
$7FC0F8 4 bytes Misc. One Shot ExAnimation triggers. Each trigger corresponds to 1 bit, ordered from lower to higher.
Used since Lunar Magic 1.70.
$7FC0FC 2 bytes Misc. Custom ExAnimation triggers. Each trigger corresponds to 1 bit, where a bit set means the trigger is enabled. Note that this address isn't initialized unless you use the "Trigger Init" button in the ExAnimation dialog.
Used since Lunar Magic 1.70.
$7FC300 1024 bytes Misc. Map16 high byte buffer. Used since Lunar Magic 1.70 for VRAM modifications.
$7FC800 14336 bytes Blocks Map16 high byte table. Same format as $7E:C800.
$7F:FFF8 through $7F:FFFD are also used by Lunar Magic's title screen recording ASM.
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