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VLDC #13 ends in
3 DAYS, 8 HOURS, 38 MINUTES AND 41 SECONDS
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13 users online: AleGames,  Ayami,  BeeKaay, brickblock369, codfish1002, dacin, Donut, Hayashi Neru, Infinity,  Kevin,  NopeContest, pure862331, TheOrangeToad - Guests: 36 - Bots: 83 Users: 54,552 (2,072 active)
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Tip: Take advantage of easy to install Patches in your hack. The No More Sprite Tile Limits or SA-1 patches should be considered if you're encountering glitches where Mario and/or sprites are turning invisible.
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SMW Memory Map
Displaying 1 out of 1 addresses. Show Waiting Addresses (78)
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ROM Address Length Type Description Details
$008A4E 43 bytes Subroutine (JSR) Clear RAM subroutine. This is part of the reset routine.
Specifically, it clears ram $00-$FF (direct page), $0200-$1FFF, $0681 and the stripe image table (by setting $7F837B to #$0000 and the start of $7F837D to #$FF).
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