SMW Memory Map
Misc.
Empty
Sprites
Player
Yoshi
Blocks
I/O
Graphics
Counter
Flag
Timer
Hardware mirror
Pointer
Palettes
Overworld
Camera
Should be 00
Misc.
ASM
Palette
Mario tilemap
Sprite tilemap related
Layer 3
Mario physics
Level data
Pointer
Mode 7 tilemap
Music
Sprite number
Debug
Sound effect
Timer
Graphics
Overworld border
Empty
Objects
Subroutine (JSx FIXME)
Sprite Subroutine (JSx FIXME)
Sprite Misc.
Coordinate
Level number
Controller
Overworld
Sprite physics
Stripe Image
Subroutine (JSR)
Subroutine (JSL)
Sprite subroutine (JSR)
Sprite subroutine (JSL)
SNES Register (PPU)
SNES Register (APU)
SNES Register (Hardware)
SNES Register (Controller)
SNES Register (DMA)
SA-1 Register (Write)
SA-1 Register (Read)
Super FX Register
MSU-1 Register (Read)
MSU-1 Register (Write)
Jump (JMP/JSR)
Jump (JML/JSL)
16-bit Pointer
24-bit Pointer
Opcode
Code
Table
Data
Hex Edit
Miscellaneous
Mario A
Mario B
Mario C
Backup
ROM Address
Length
Type
Description
Details
$009051
40 bytes
Subroutine (JSR)
Subroutine used to convert the player's bonus stars from hexadecimal to decimal, and then write them to the status bar. Note that this only writes them as single-tile 8x8 digits, though; the main status bar's code at $008FAF is responsible for later converting these small digits to the 8x16 numbers actually seen in-game.
$009053
3 bytes
Layer 3
Change to EAEAEA to get rid of the small bonus stars. Use in conjunction with address $00:9068