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SMW Memory Map

Displaying 2 out of 2 addresses.

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ROM Address Length Type Description Details
$009051 40 bytes Subroutine (JSR) Bonus stars (small 8x8 digits) HexToDec routine. Unknown why Nintendo didn't decide to use $009045 instead, since the bonus stars are 8-bit and other digits are also 8-bit and they use $009045.

Note: this routine alone produces mere 1s and 10s place, so the numbers will be 8x8 instead of 8x16. The code at $008FAF will convert the digits to tile numbers of 8x16 digit graphics.
$009053 3 bytes Layer 3 Change to EAEAEA to get rid of the small bonus stars. Use in conjunction with address $00:9068
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