Language…
15 users online:  AmperSam, CroNo, EnergyYT, Green, HammerBrother, Hammerer, Humpty Dumpty Magazine, JUMPY_NEB, Maw, Mischievous Marc, Noise, The_Uber_Camper, TickTockClock, xMANGRAVYx, Zapplex - Guests: 104 - Bots: 253
Users: 62,724 (2,504 active)
Latest user: EnergyYT

SMW Memory Map

Displaying 2 out of 2 addresses.

View: moderated | waiting (29)

Filter

Link
  • Pages:
  • 1
ROM Address Length Type Description Details
$009051 40 bytes Subroutine (JSR) Bonus stars (small 8x8 digits) HexToDec routine. Unknown why Nintendo didn't decide to use $009045 instead, since the bonus stars are 8-bit and other digits are also 8-bit and they use $009045.

Note: this routine alone produces mere 1s and 10s place, so the numbers will be 8x8 instead of 8x16. The code at $008FAF will convert the digits to tile numbers of 8x16 digit graphics.
$009068 3 bytes Layer 3 Change to EAEAEA to get rid of the small bonus stars. Use in conjunction with address $00:9053
  • Pages:
  • 1