36 users online: 1UPdudes, 3lectro, Abstract,  AmperSam, Anas, anonimzwx, CalHal, chineesmw, DanMario24YT, E-man38, fsvgm777, gab85, GarbitheGlitcheress, Golden Yoshi, Guleyan112, Gurjinter, Hammerer, Heitor Porfirio, IcyFruit, Joaololpvp, Knight of Time, mason, Metal-Yoshi94, NewPointless, Nitrogen,  NopeContest, RPG Hacker, simon.caio, Skewer, steelsburg, SuperBupDX, Svety7,  Teyla, TheKazooBloccGosh, Tulip Time Scholarship Games, Ultima - Guests: 198 - Bots: 176
Users: 64,316 (2,440 active)
Latest user: Svety7

SMW Memory Map

Displaying 2 out of 2 addresses.

View: moderated | waiting (15)


  • Pages:
  • 1
ROM Address Length Type Description Details
$009051 40 bytes Subroutine (JSR) Bonus stars (small 8x8 digits) HexToDec routine. Unknown why Nintendo didn't decide to use $009045 instead, since the bonus stars are 8-bit and other digits are also 8-bit and they use $009045.

Note: this routine alone produces mere 1s and 10s place, so the numbers will be 8x8 instead of 8x16. The code at $008FAF will convert the digits to tile numbers of 8x16 digit graphics.
$009068 3 bytes Layer 3 Change to EAEAEA to get rid of the small bonus stars. Use in conjunction with address $00:9053
  • Pages:
  • 1