Language…
14 users online:  Ahrion, CrankyPenguin, DanMario24YT, Edu X, EntySky, Ice Man, marioandsonicfan524, MM102, pakkie, RPG Hacker,  RussianMan, Slash-18,  Tahixham, Zavok - Guests: 107 - Bots: 126
Users: 64,335 (2,440 active)
Latest user: alper

SMW Memory Map

Displaying 2 out of 2 addresses.

View: moderated | waiting (35)

Filter

Link
  • Pages:
  • 1
ROM Address Length Type Description Details
$009051 40 bytes Subroutine (JSR) Bonus stars (small 8x8 digits) HexToDec routine. Unknown why Nintendo didn't decide to use $009045 instead, since the bonus stars are 8-bit and other digits are also 8-bit and they use $009045.

Note: this routine alone produces mere 1s and 10s place, so the numbers will be 8x8 instead of 8x16. The code at $008FAF will convert the digits to tile numbers of 8x16 digit graphics.
$009068 3 bytes Layer 3 Change to EAEAEA to get rid of the small bonus stars. Use in conjunction with address $00:9053
  • Pages:
  • 1