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SMW Memory Map

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ROM Address Length Type Description Details
$00D5C9 26 bytes Mario physics Values added to the player's X speed while on either flat ground or a slope, causing him to start sliding. The table is in the order of $13E1, with each entry being 16-bit. The high byte of the value corresponds to Mario's actual speed ($7B), while the low byte corresponds to the accumulating fraction bits ($7A).
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