SMW Memory Map
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View: moderated | waiting (13)
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ROM Address | Length | Type | Description | Details |
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$00F6DB | 516 bytes | Misc. | Level camera handling routine. This routine handles camera movement with the player. Horizontal scrolling is handled at $00F70D (horizontal level) and $00F75C (vertical level) Vertical scrolling (both horizontal and vertical levels) handled at $00F7F4 L/R scrolling (as well as the “auto look ahead” based on player's facing) handled at $00F8AB (scroll lines being moved around is handled at $00CE09) Layer 2 scrolling (mainly for background) is handled at $00F79D, which determines the scrolling rate in relation with layer 1. |
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$00F6E5 | 2 bytes | Misc. | Distance Mario must be offset to the left of the screen's "hotspot" defined by $7E142A for the screen to scroll leftwards. | |
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