Views: 843,611,193
25 users online: Batata Douce,  BTD6_maker, codfish1002, DeppySlide, Dominicentek, EDIT3333, G3rminho, GranBlind64, Hobz, Isikoro, JJs,  lion, LOLRyan2006 the Goombud, MassPunishment, MegaSonic1999, Mr. MS, msi810, NerDose, PZX 2.0, Runic_Rain, Second, Snessy The Duck, teotaylor,  Teows,  Thomas - Guests: 63 - Bots: 105 Users: 46,356 (2,847 active)
Latest: JJs
Tip: Avoid blind jumps. If the player has to jump down a random hole to proceed with no indication at all that they can go down there, you've done something wrong!Not logged in.
SMW Memory Map
Displaying 1 out of 1 addresses. Show Waiting Addresses
Hexadecimal number for a partial address. 6-digit number for a full address. Use - to denote a range. Use , to list more than one address.
Enable JavaScript to use multiple regions.
Hold control to select multiple. Check "All" to select all at once.

Separate each individual keyword with spaces. Surround a phrase with quotes to look for the exact phrase, or with / to use a PCRE regular expression. Prepend with - to exclude a keyword or phrase, with + to require a whole word or phrase, or with -+ to exclude a whole word or phrase. ? matches any character, * matches any amount of characters.
Per Page: 25 50 75 100 150 500 All
ROM Address Length Type Description Details
$01817D 402 bytes Pointer Pointers to sprite initialization routines. These are called based on the sprite number ($9E,x). Valid values are 00-C8; sprites C9 and above are considered different types of sprites and handled by other routines.
Per Page: 25 50 75 100 150 500 All

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy