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Tip: The multiple midpoints patch can also be used to move a level's normal midpoint.Not logged in.
SMW Memory Map
Displaying 1 out of 1 addresses. Show Waiting Addresses
Hexadecimal number for a partial address. 6-digit number for a full address. Use - to denote a range. Use , to list more than one address.
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ROM Address Length Type Description Details
$01817D 402 bytes Pointer Pointers to sprite initialization routines. These are called based on the sprite number ($9E,x). Valid values are 00-C8; sprites C9 and above are considered different types of sprites and handled by other routines.
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