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SMW Memory Map
Displaying 2 out of 2 addresses. Show Waiting Addresses (2)
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ROM Address Length Type Description Details
$028663 92 bytes Subroutine (JSL) Block shatter subroutine. This creates 4 block pieces and plays the shatter sound effect, but it does not actually destroy the block (use $00BEB0 for that). If A is 00 when calling this, the block pieces will be brown, while if A is a nonzero number, they will flash palettes. It uses $98-$9B to set the XY position. Note that this should be called with the data bank set to 02.
$028686 3 bytes Misc. Change to EA EA EA to disable the Turn Block shattering animation (turn blocks disappear when spin jumped). Also affects sprite 4C.
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