SMW Memory Map
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ROM Address | Length | Type | Description | Details |
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$0299F1 | 183 bytes | Sprite subroutine (JSR) | Main handling routine for the spinning coins that come out of ? blocks. $029A4F is a fourth of the rolling coin tilemap. This tile is 16x16. $029A54 is the properties of the rolling coin flying from question blocks. $029A6B controls the frames, changing to [D0 00] or [EA EA] will cause all 4 frames to only use 1 16x16 tile. Have to combine with $029A4F and $029A6E (same tile) for the complete effect. $029A6E is three fourths of the tilemap of the rolling coin. These tiles are 8x8, but they're duplicated and placed above each other, making it 8x16. |
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$0299FD | 1 byte | Sprite physics | Downwards Y acceleration for the coin sprites spawned from coin blocks. Decrease this value to make them fly higher. | |
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