Views: 762,540,575
11 users online:  1UPdudes, codfish1002,  FPzero, Imnever,  Khastvrokg, M6 Productions, Maxodex,  Nameless, slakkmichael, Teows,  Teyla - Guests: 71 - Bots: 325Users: 40,086 (1,939 active)
Latest: ehpatrol
Not logged in.
SMW Memory Map
Displaying 1 out of 1 addresses. Show Waiting Addresses (1)
Hexadecimal number for a partial address. 6-digit number for a full address. Use - to denote a range. Use , to list more than one address.
Enable JavaScript to use multiple regions.
Hold control to select multiple. Check "All" to select all at once.

Separate each individual keyword with spaces. Surround a phrase with quotes to look for the exact phrase, or with / to use a PCRE regular expression. Prepend with - to exclude a keyword or phrase, with + to require a whole word or phrase, or with -+ to exclude a whole word or phrase. ? matches any character, * matches any amount of characters.
Per Page: 25 50 75 100 150 500 All
ROM Address Length Type Description Details
$02A1A4 115 bytes Sprite subroutine (JSR) 8x8 fireball GFX subroutine. Is it also used as a base for various other extended sprites' graphics (they JSR to it and then change the tile numbers and properties).
Per Page: 25 50 75 100 150 500 All

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us

Total queries: 30


Follow Us On

  • Facebook
  • Twitter
  • YouTube


  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • MFGG
  • Gaming Reinvented