SMW Memory Map
ROM Address |
Length |
Type |
Description |
Details |
$02A7FC
|
482 bytes |
Subroutine (JSR) |
The routine that loads sprites from the level data. Called every frame; $02A802 is also called a few times during level load. |
$02A9A1
|
1 byte |
Misc. |
Change to 80 to prevent off screen sprites from turning into silver coins when the silver POW is active (USE WITH $01AB28) |