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SMW Memory Map

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ROM Address Length Type Description Details
$02A7FC 482 bytes Subroutine (JSR) The routine that loads sprites from the level data. Called every frame; $02A802 is also called a few times during level load.
$02A9A1 1 byte Misc. Change to 80 to prevent off screen sprites from turning into silver coins when the silver POW is active (USE WITH $01AB28)
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